End Game Ideas

General discussion and socializing.
crfernald
Posts: 446
Joined: Sun Jul 04, 2010 2:19 pm
Location: on a house whit a computer

Re: End Game Ideas

Post by crfernald »

What are you talking about? I'm not in that post anywhere.

Also have fun trying to hack me, I'm behind seven proxies.

Also, the game.
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Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: End Game Ideas

Post by Delamore »

KillerWarWolf wrote:
crfernald wrote:I was not trolling, I really do like Miley Cyrus. You make me sad.
In any case you should probably quit. After all...
You just lost the game.
After hacking your softwares and going through da databases I discovered this gem:
viewtopic.php?f=9&t=3388&hilit=macomb
However this is only because you posted on a post that had someone else link it. So i guess thank you giant troll for unintentionally having a purpose for once and encouraging me to attempt to do something as diplomatically genius or execute as beautifully. Unfortunately I know that nothing like that can ever happen again in this World and age but if I can accomplish 1/10 of anything that great I shall be sustained. You have given me a purpose again.
You need to make your own fun and endgame nothing has really changed since that thread was posted. If people are willing to create drama like that thread then it can happen during any world.
Lasteast
Posts: 64
Joined: Sun Mar 13, 2011 1:27 pm

Re: End Game Ideas

Post by Lasteast »

Nothing says endgame like terrorizing the weak and inexperienced players. :twisted:

Name one multiplayer game where people don't do this.
midomiko
Posts: 35
Joined: Sat Jul 10, 2010 5:24 am

Re: End Game Ideas

Post by midomiko »

Lasteast wrote:Nothing says endgame like terrorizing the weak and inexperienced players. :twisted:

Name one multiplayer game where people don't do this.
Hello Kitty Online Island Adventures?
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cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: End Game Ideas

Post by cobaltjones »

KillerWarWolf wrote:I'm not saying that I'm quitting, I was just curious what other people in successful villages do when they get tired of the same old routine. But I guess thank you for the tough love statement drenched in sarcasm strange monocle man. I does not go unheard \ technically read and therefore understood.
:twisted:
Monkeytofu
Posts: 372
Joined: Mon Jun 28, 2010 11:41 am
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Location: Texas

Re: End Game Ideas

Post by Monkeytofu »

You'll have to, as the leader of your village, start leading people in more more "out of village" content. That can involve trade, combat with other villages, raids, formation of alliances, etc.

When you're the leader of a village you essentially become a Dungeon Master and your people will expect you to lead them in non-essential game play once they've filled out all the essential roles and jobs within the village.

Light role-playing will help you guys out in making things like that fun, but for the most part people aren't really up to doing that. If you can get people to do it your in game time will be a lot more fun and fulfilling.
[13:09:52] <shadowchris> u seduce to name calling?
Flame wrote: Do you want show me another proof of you're QI with another nonsense post or you'll choose to stay silent if you don't have nothing of value to say?
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rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: End Game Ideas

Post by rye130 »

I used to go on multi-day resource hunting trips. A boat, large chest with jars and supplies, and a meatgrinder. Looked for mines and quality nodes hunting and eating along the way. I'm sure it wouldn't be as fun now that lp is different but it's a productive vacation from village life basically!
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: End Game Ideas

Post by Flame »

Usually, after a village, should start alliance, territory, reign, but this is not in hh. Barely you can trade in hh.
Your game end when you have a village. If you're not interested on raid all the time, of course, or defende yourself from raids all the time.
I know what you feel. You whould start to expand the game in something else, now that the base (a solid village) is done, but the game end there.
No one force you to not trade or not create an alliance or a reign with other villages, but in fact, no one will follow you to make this game more funny. You can see from the forum posts the seek of the players. Be power, be killer, be killed and restart to be power faster.
You can try. You'll need to create a game that is not coded but isn't forbidden. Try to use what the program give to you and abstract from it another type of game.
Last edited by Flame on Tue Mar 29, 2011 8:21 am, edited 2 times in total.
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Gauteamus
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: End Game Ideas

Post by Gauteamus »

Build a brickwalled local marketplace for the villages and hermits in your supergrid.
Announce on the forums that you will not tolerate theft and crimes in your supergrid.
Image<<Bottleneck>>
What if Rosa Parks had a car?
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Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: End Game Ideas

Post by Delamore »

Gauteamus wrote:Build a brickwalled local marketplace for the villages and hermits in your supergrid.
Announce on the forums that you will not tolerate theft and crimes in your supergrid.
Rob the local market and announce on the forum that you are setting up a protection racket.

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