Is this going to be a sudden increase in decay rate across a border (one tile has 1* rate, next tile over has 2.5) or is there going to be a slow increase in decay rate as you get closer to/deeper into Mordor until it maxes at 2.5?jorb wrote:Revised feature, Decay:Also, objects decay 2.5 times as fast in Mordor as they do at the RoB, or equivalent.
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Leonon
- Posts: 46
- Joined: Tue Sep 01, 2009 10:04 am
Re: The End of The World: Prelude
For the King, For the Land, For the Mountains
For the Green Valleys Where Dragons Fly
For the Green Valleys Where Dragons Fly
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: The End of The World: Prelude
I assume slow linear-ish increase, since building a couple hearthfires tends to make the area lvl 9, rather then mordor, which would kinda destroy the point.
So much win. Even if i have to wait a extra week for animals.
I have tons of questions, but i'll just wait 1.5 days and find them out for myself, funner that way.
So much win. Even if i have to wait a extra week for animals.
I have tons of questions, but i'll just wait 1.5 days and find them out for myself, funner that way.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The End of The World: Prelude
I would think so, at least. We're still a bit fuzzy on the details, though.theTrav wrote:Does this mean that fixing telporting is your next priority?
Correct.PhaedrothSP wrote:I have a feeling for seeds there'll be random stocks of crops growing around, just like there are on this map.
Yes, unfortunately, that is so. We hope to be able to add a few basic things before too long. I also expect , actually, that tin will soon replace some of the current uses for iron, such as making candelabra and tankards. You'll at least know which kind of mine you're tracking with the prospecting skill, though, so if you're worried, you can just start looking for an iron mine.Xarx wrote:Will copper, tin, silver and gold have their uses right from the start or will you be adding them in?
I would hate to build a mine only to find out it is completely useless.
Correct. :)Potjeh wrote:About those mine-finding concoctions: I hope we don't have to cook them in a cauldron. Because how do we make a cauldron without a mine?
As you say. :)Rift wrote:I assume slow linear-ish increase, since building a couple hearthfires tends to make the area lvl 9, rather then mordor, which would kinda destroy the point.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: The End of The World: Prelude
Hope to see a lot of rivers 4 boats.
How quality works: viewtopic.php?f=7&t=3057
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Ai_Shizuka
- Posts: 80
- Joined: Thu Aug 13, 2009 7:39 pm
Re: The End of The World: Prelude
Different metals = different minepoints?
As in, only iron in an iron mine?
Or will we be able to find veins of the more valuable metals everywhere?
As in, only iron in an iron mine?
Or will we be able to find veins of the more valuable metals everywhere?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
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Re: The End of The World: Prelude
Correct.Ai_Shizuka wrote:Different metals = different minepoints?
As in, only iron in an iron mine?
Also, I should say that, even though Jorb mentioned "quality farmland" in another post, there is currently no distinction between localities when it comes to crop farming. Rather, farming will be more depending on breeding high-quality crops. If you're going to be baking things, you'll probably be better aided in finding a spot with good quality water.
Soil quality matters, but mostly if you're going to be breeding trees, because the quality of the resulting trees will depend on, among other things, the quality of the soil used in the treeplanter's pots.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Pumpkin
- Posts: 127
- Joined: Sat Jul 25, 2009 11:51 pm
Re: The End of The World: Prelude
That's something you might want to consider changing in the long run. I'm no farmer, but I'm fairly sure farming relies mainly on the quality of soil.
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Loopoo
- Posts: 342
- Joined: Sun Aug 09, 2009 12:30 am
Re: The End of The World: Prelude
I don't like the whole idea of different mines. It'll make it that much harder to run a settlement on your own. I, for one, do not like trading because of the carts getting stuck in utterly stupid places and the slow speeds of travel. I'd rather not pave an entire stone road from my base to a trading hub, cause that'd take ages...
If, somehow, you could make it so carts at-least go at the speed of WALKING, then I wouldn't mind. But crawling through Mordor with a cart full of iron is not my ideal situation to be in.
But yeah, if you made the carts at-least go at walk, i'd be happy to trade. I'd most likely end up paving a road with a good friend of mine to increase speed but if we at-least start off with walking, it'd make things go more smoothly.
If, somehow, you could make it so carts at-least go at the speed of WALKING, then I wouldn't mind. But crawling through Mordor with a cart full of iron is not my ideal situation to be in.
But yeah, if you made the carts at-least go at walk, i'd be happy to trade. I'd most likely end up paving a road with a good friend of mine to increase speed but if we at-least start off with walking, it'd make things go more smoothly.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: The End of The World: Prelude
and the quality of the genetic material contained in the seedsPumpkin wrote:That's something you might want to consider changing in the long run. I'm no farmer, but I'm fairly sure farming relies mainly on the quality of soil.
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Loopoo
- Posts: 342
- Joined: Sun Aug 09, 2009 12:30 am
Re: The End of The World: Prelude
PS: If possible, make it so you can claim carts. I hate those twats who stand in front of you and try and collide with your cart, then make off with it. Has happened to me at the very least 4 times. Luckily, the first 2 times were just full of useless stuff, but the next 2 had a lot of my gear. It was a pain in the ass and I didn't get it back in the end.