swapping in and out of memory probably isn't the issue so much as how many random faggot's there are and how computationally expensive the generation function is.ArPharazon wrote:I don't think the random faggot will make any difference, actually. I mean, to the server it's all just numbers. I imagine it's smart enough to keep only occupied grids in memory, so...
very insightful, I agree whole heartedlyAnyway, I was worried a bit first but then I figured hey, these guys know enough Java to write this game and they've given the map thing a lot of thought, I'm sure they're not stupid enough to ignore this obvious a problem. But if they are, oh boy I'm gonna laugh hard.