Game Client modified by Ender
Moderator: Phades
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Client modified by Ender
Objects that get hidden (not shown) by pressing crtl + h after marking them in tool menu
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: Game Client modified by Ender
borka wrote:Objects that get hidden (not shown) by pressing crtl + h after marking them in tool menu
you can do that? cool =o
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
Update available through updater and update archive on MediaFire. Changes:
P.S. simplification takes effect only when plants will be redrawn, so you need to go away (or enter/exit house) to notice.
- Added possibility to simplify plants (X->P)
P.S. simplification takes effect only when plants will be redrawn, so you need to go away (or enter/exit house) to notice.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Client modified by Ender
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Temeez
- Posts: 19
- Joined: Sun Mar 13, 2011 1:58 pm
Re: Game Client modified by Ender
Very nice lag reducer =)
Now do something about visible (large) claim/village area lag :3
Now do something about visible (large) claim/village area lag :3
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
Jackard wrote:Is it possible to add something like this as artificial buffs?
viewtopic.php?f=5&t=10981
I have something similar on my mind for some time. Moved it higher in priority.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Client modified by Ender
EnderWiggin wrote:Jackard wrote:Is it possible to add something like this as artificial buffs?
viewtopic.php?f=5&t=10981
I have something similar on my mind for some time. Moved it higher in priority.
Nice, i'm looking forward to it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Game Client modified by Ender
Is the radius shown on animals their effective aggro radius, or just a method of highlighting them on the map?
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Sitting_Bill
- Posts: 503
- Joined: Tue Mar 15, 2011 12:35 am
Re: Game Client modified by Ender
cobaltjones wrote:Is the radius shown on animals their effective aggro radius, or just a method of highlighting them on the map?
What?? Thats awesome, how do I turn this on? This client is so cool.
Cheers
in game character: Gunnar of Hlidarendi
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Temeez
- Posts: 19
- Joined: Sun Mar 13, 2011 1:58 pm
Re: Game Client modified by Ender
EnderWiggin wrote:Bla bla. Downside is that chantrelles and mussels will be affected too, so they would be harder to spot.
P.S. simplification takes effect only when plants will be redrawn, so you need to go away (or enter/exit house) to notice.
Slight bug i think: chantrelles are still on one tile even if simplification is off.