is it better to level up your ncrement skills like marksman and exploration first,
or to learn all the incremental skills i want to learn first, like valor, and ranging?
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riotman477
- Posts: 38
- Joined: Wed Mar 10, 2010 9:07 am
Re: skilling, increment v.s. non-increment
Learning the non-incremental skils will often let you build things to get some some of those LP back. For example, taking pottery will let you build a teapot for the first time.
It really depends on what you need to do. If you are trying to become a good farmer, taking up bee keeping while you are waiting for your plots to grow and improve is a good idea.
If you are going to be a ranger, it is probably a better idea to raise y our unarmed and marksman before you get the ranging skills.
It really depends on what you need to do. If you are trying to become a good farmer, taking up bee keeping while you are waiting for your plots to grow and improve is a good idea.
If you are going to be a ranger, it is probably a better idea to raise y our unarmed and marksman before you get the ranging skills.
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homsikpanda
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- Joined: Sun Mar 27, 2011 3:39 pm
Re: skilling, increment v.s. non-increment
i'm planning on getting the ranging skills eventually i just upped my marksman by 5 points and learned valor with the left over points, and i want to become a miner too as i imagine finding good quailty metal is better then trying to trade for it.... but i'm wondering if i should learn the new skills or up the skills i already have first =/riotman477 wrote:Learning the non-incremental skils will often let you build things to get some some of those LP back. For example, taking pottery will let you build a teapot for the first time.
It really depends on what you need to do. If you are trying to become a good farmer, taking up bee keeping while you are waiting for your plots to grow and improve is a good idea.
If you are going to be a ranger, it is probably a better idea to raise y our unarmed and marksman before you get the ranging skills.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: skilling, increment v.s. non-increment
Basic skill set (foraging, hunting, lumberjacking, carpentry, boatbuilding), then a LOT of exploration, then whatever you want.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: skilling, increment v.s. non-increment
Honestly? It's a balance. There's no "best" way to do it because it depends entirely on what your group needs. For new chars, the skills Potjeh suggested and at the very least 10 exploration 10 survival. After that it diverges based on what you need. For a hermit, 20-30 exploration is nice.
Notable skills that are useful regardless what profession:
30 UA (you can sit on anthills and raid at will)
Rage (lets you defend yourself and/or your property)
Ranging (you can track thieves and etc)
Most of the rest is up to you to figure out.
Notable skills that are useful regardless what profession:
30 UA (you can sit on anthills and raid at will)
Rage (lets you defend yourself and/or your property)
Ranging (you can track thieves and etc)
Most of the rest is up to you to figure out.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: skilling, increment v.s. non-increment
can you explain how this would work plz?Sevenless wrote:Notable skills that are useful regardless what profession:
30 UA (you can sit on anthills and raid at will)
.
would 30 marksman be a good starting point for hunting most things?
i only have 10 preception but i'm working on a carrot farm to hopefully increase it
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riotman477
- Posts: 38
- Joined: Wed Mar 10, 2010 9:07 am
Re: skilling, increment v.s. non-increment
Markmanship (MMS) is good for hunting things that have low health or run away (or things that you can trap, but I am not qualified to speak on that subject). For example, a bear won't run when it's health is low, therefore, you can sit in a boat and pelt it at will until it dies. Foxes have low enough health that you could probably two shot them (I have no idea).
Unarmed on the other hand is what is used to hunt everything else, including Deer, Boars, and ants. You could raid and ant hil with 30 unarmed (according to him) and not take any damage. Raiding ant hills is a good source for curos.
Unarmed on the other hand is what is used to hunt everything else, including Deer, Boars, and ants. You could raid and ant hil with 30 unarmed (according to him) and not take any damage. Raiding ant hills is a good source for curos.
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: skilling, increment v.s. non-increment
i use a boat to raid anthills ^_^ lol.riotman477 wrote:Markmanship (MMS) is good for hunting things that have low health or run away (or things that you can trap, but I am not qualified to speak on that subject). For example, a bear won't run when it's health is low, therefore, you can sit in a boat and pelt it at will until it dies. Foxes have low enough health that you could probably two shot them (I have no idea).
Unarmed on the other hand is what is used to hunt everything else, including Deer, Boars, and ants. You could raid and ant hil with 30 unarmed (according to him) and not take any damage. Raiding ant hills is a good source for curos.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: skilling, increment v.s. non-increment
If you shoot when the animal twitches, it won't run. So yeah, boat and sling is the best way to hunt anything.