Anyway, I don't edit the Wiki because I'd just get frustrated with people changing it to be wrong
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: quality
No, it's 30% at low stats, but gets progressively worse as your bar length increases.
Anyway, I don't edit the Wiki because I'd just get frustrated with people changing it to be wrong
Anyway, I don't edit the Wiki because I'd just get frustrated with people changing it to be wrong
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: quality
30% dmg? =/Potjeh wrote:No, it's 30% at low stats, but gets progressively worse as your bar length increases.
Anyway, I don't edit the Wiki because I'd just get frustrated with people changing it to be wrong
-confused-
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: quality
been reading the wiki and it says my silk filaments are softcapped by the cube root of my sewing*farming*dex, so that means i need how much of each to make q20 silk? =/
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: quality
extracting filaments is sqrt(psy*farming), I think? Turning that silk into things is sqrt(psy*sewing), so if you do the math, the square root of 20*20 is 20! So 20 in each of those.
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: quality
but the wiki says dex? =/ now i'm confused even more D:TeckXKnight wrote:extracting filaments is sqrt(psy*farming), I think? Turning that silk into things is sqrt(psy*sewing), so if you do the math, the square root of 20*20 is 20! So 20 in each of those.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: quality
I'm fairly certain that it's psy whenever you deal with silk though someone please correct me if I'm wrong. Keep in mind, lots of people add wrong information to the wiki (including myself, when I miscalculated the lp on a curiosity =( ) and edit in information to be wrong too.
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: quality
reading up on archery it says that my effective skill is the lowest of my iemm of my bow, my arrows and my marksman?
so if i'm using a q10 sling, have a marksman of 40, i'm aiming/firing as if i have a marksman skill of 20? D:
so if i'm using a q10 sling, have a marksman of 40, i'm aiming/firing as if i have a marksman skill of 20? D:
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: quality
yeppers, you betcha. Q10 wep + Q10 strength is base damage. So you'll deal 500 at Q10 everything. Q23 wep and strength you deal 750 dmg, Q40 wep and strength you deal 1000 damage. I believe the damage formula for weapons is: DMG = WepBaseDMG * ( sqrt( sqrt(WepQ*STR) / 10 ) )homsikpanda wrote:does quality affect dmg?
like if i have a quality 10 b12 will i still do 500 dmg? (if i have a strength also of 10 )
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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homsikpanda
- Posts: 150
- Joined: Sun Mar 27, 2011 3:39 pm
Re: quality
what about aiming with archery?Sevenless wrote:yeppers, you betcha. Q10 wep + Q10 strength is base damage. So you'll deal 500 at Q10 everything. Q23 wep and strength you deal 750 dmg, Q40 wep and strength you deal 1000 damage. I believe the damage formula for weapons is: DMG = WepBaseDMG * ( sqrt( sqrt(WepQ*STR) / 10 ) )homsikpanda wrote:does quality affect dmg?
like if i have a quality 10 b12 will i still do 500 dmg? (if i have a strength also of 10 )
like if i have a ranger bow of q20 and a marksman of 300 i'll aim like i have 20 marksman?
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Girlinhat
- Posts: 317
- Joined: Sat Mar 26, 2011 1:07 am
Re: quality
Actually, 60. Bows have an IEMM, according to the wiki, and this number isn't listed anywhere in game. Bows have 2, and ranger's bows have 4. That means that ql*2=max effective skill. A ranger's bow q20 can support lvl 80 marks. According to the wiki. Ammo has the same effect, and it's 2 for ammo, so a q50 ranger's bow firing q10 stone arrows, will have an aiming speed of lvl 20.