The End of The World: Prelude

Announcements about major changes in Haven & Hearth.
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Laremere
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: The End of The World: Prelude

Post by Laremere »

I'd rather have a little of the run ruined if it means that we can be better at finding spots for new homes.
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eql
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: The End of The World: Prelude

Post by eql »

Laremere wrote:Not really. If I go to a place and I see that dirt is quality 15, I have no clue if that is really good, or if good quality dirt is actually 25.
its still gonna be shit.
quality is infinite. it seems logical to me atleast, that if 10 is standard quality, and there are no quality limits, then a quality of 25 is still pretty crap.
id imagine finding soil of quality 1000 is gonna be very very rare, and even though there are technically no limits to the amount of quality i suspect that we wont be finding 100,000 quality soil.
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: The End of The World: Prelude

Post by Peter »

There has to be some kind of marginally decreasing return on investment. If you make a sword that is as sharp as a razor, and one that is ten times sharper, the second blade won't necessarily be ten times better at killing people. At some point, it has to be more effective to make two swords rather than one good one.

This goes double for raw resources. Once you've got all the basic nutrients and minerals in the dirt, in the right quantities, you can't really make it better.

Anyway, I like the new idea about digging for clay in water. We'll definitely see a lot of lake communities, I think, which is pretty natural.
Surprise.
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Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: The End of The World: Prelude

Post by Yolan »

I would like to direct interested people to this thread:

viewtopic.php?f=9&t=1798&p=20931#p20931

Goal: A city a short walk north of RoB called 'Brodgar'

Purpose: Stable democratically run city which serves as first stop for newbies, and potentially center of world trade and commerce.

Work starts as soon as the new world is up. Come see me/pm me if you are interested!

Even if you plan on moving out into the woods, maybe you can spare a hand for a few days? We would be happy to pay back the favor in the future!
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Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: The End of The World: Prelude

Post by Ferinex »

'Good quality' is anything better than what you currently have.
i guess they never miss huh
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StarChaser
Posts: 267
Joined: Sat May 30, 2009 10:16 am
Location: Australia

Re: The End of The World: Prelude

Post by StarChaser »

Was the server just taken down to change the map?
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Omnipotent
Posts: 291
Joined: Wed Aug 19, 2009 9:55 pm
Location: California

Re: The End of The World: Prelude

Post by Omnipotent »

StarChaser wrote:Was the server just taken down to change the map?
That's the only reason I can see why it was taken down.
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Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: The End of The World: Prelude

Post by Jfloyd »

Nope, we're good. Still the same.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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StarChaser
Posts: 267
Joined: Sat May 30, 2009 10:16 am
Location: Australia

Re: The End of The World: Prelude

Post by StarChaser »

Aw bugger. I got excited thinking they were doing it early. :3
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: The End of The World: Prelude

Post by Peter »

The server is back.

1 hour to go.
Odd that it would crash...

Edit: Aha! Just alt-tabbed back and saw the syst announcement.

I perfer myself to think of it as a booming voice from the heavens...
Surprise.

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