Game Development: Ultra Permadeath

Announcements about major changes in Haven & Hearth.
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Potjeh
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Re: Game Development: Ultra Permadeath

Post by Potjeh »

Jackard wrote:there were better subjects sabinati could have chosen to troll with, like removing teleportation. i would have loved to see reactions to that sort of thread. also he needed to make the prose more flowery and political to be completely convincing
Teleportation removal will happen for realz if my pestering skills are as good as I think. Also, plum trees ;)
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Barhandar
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Re: Game Development: Ultra Permadeath

Post by Barhandar »

Teleportation removal = instant trade stoppage, drama stoppage and A LOT of deaths.
Keep that idea until next fourth month.
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Potjeh
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Re: Game Development: Ultra Permadeath

Post by Potjeh »

I think politics are too globalized as it is. A village shouldn't be able to project it's power throughout the whole world.
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Barhandar
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Re: Game Development: Ultra Permadeath

Post by Barhandar »

If it's world size of Earth, sure. If it's world size of Europe, sure. But HnH world isn't even size of damn Germany.
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Potjeh
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Re: Game Development: Ultra Permadeath

Post by Potjeh »

LOL, realism argument.
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Kearn
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Re: Game Development: Ultra Permadeath

Post by Kearn »

Barhandar wrote:If it's world size of Earth, sure. If it's world size of Europe, sure. But HnH world isn't even size of damn Germany.
this
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burgingham
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Re: Game Development: Ultra Permadeath

Post by burgingham »

Not that I completely agree with the removal of teleportation, but:
Potjeh wrote:LOL, realism argument.
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Windforce
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Re: Game Development: Ultra Permadeath

Post by Windforce »

I want a Durian Tree.

Chance to get hit by a Durian while harvesting fruit causing dmg ! Oh YEEEAAAH !
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Jackard
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Re: Game Development: Ultra Permadeath

Post by Jackard »

Potjeh wrote:LOL, realism argument.
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cobaltjones
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Re: Game Development: Ultra Permadeath

Post by cobaltjones »

Potjeh wrote:LOL, realism argument.
I don't really think it's a "realism argument". As the world currently stands, it's not that hard for a large organized village to project its power throughout the world, even if you were to remove teleportation. The game world isn't really that large, and even back in the 12x12 w3 days, it didn't take more than a day to get from one location to the other. The world size/empire power argument isn't a realism argument, it's just simply the facts. Until the world is expanded grossly or natural obstacles such as impassible mountains or vast oceans are implemented, it's still going to be mostly policed by superpowers, regardless if you remove teleportation or not.

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