I'm also in favor of equipment based caps on combat skills.
To balance things I think the cap should be something like 50+equipmentQL. That will make it possible to fight unarmed even while naked, and ensures that new players who can't make high ql stuff yet can at least get their combat skills high enough to kill foxes and boars.
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Developer Thoughts on PvP
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Developer Thoughts on PvP
Yeah, I don't see a problem with inherent cap bonus. Hm, this gives me another idea - base cap could scale with some stats, to make them more relevant for PvP (IMO stats aren't important enough ATM).
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Developer Thoughts on PvP
I am all for this.Potjeh wrote: Generally, I think that various pieces of equipment should all have their UA and/or Melee rating, and your total cap is determined by simple addition of all your gear's ratings. That would open room for a lot more strategy in equipment selection, rather than everyone wearing steel plate and dragon helm in a developed world. Oh, and thanes should just boost your cap rather than boost your actual melee, since it'd be too easy to make a competitive combat character otherwise (which would in turn foster griefing).
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Developer Thoughts on PvP
cloakblade wrote:Also can someone who played through world 3 tell confirm what I've heard: That once people get established that rangers will gladly go around killing people for little to nothing.
What does World 3 have to do with it? Welcome to H&H.Vigilance wrote:back in world 3 you didn't even have to harm anyone else, if you left a scent even picking from abandoned claims you were very likely to be attacked by rangers.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Ujhik-
- Posts: 5
- Joined: Thu Jan 13, 2011 10:20 am
Re: Developer Thoughts on PvP
I belive in "peaceful" gameplay but i have to say that Jorb have reason.
I didnt believe in killing other players so i have learned all skills except trespasing and murdering(and i have lp to buy them) but sadly the pvp is necesary.
Ill resume for new players Jorb words:
"Peaceful" rules = 1000 players of 12 years old in your farm shouthing fuck for 4 hours because is fun.
Someone that fenced all your propierty in a maze pattern.
A player that stop your char walking in front of you for 1 hour.
Even if we dont believe in war and killing chars i think like Jorb and Loftar that this is necesary for the good working of game.
Good job ; )
I didnt believe in killing other players so i have learned all skills except trespasing and murdering(and i have lp to buy them) but sadly the pvp is necesary.
Ill resume for new players Jorb words:
"Peaceful" rules = 1000 players of 12 years old in your farm shouthing fuck for 4 hours because is fun.
Someone that fenced all your propierty in a maze pattern.
A player that stop your char walking in front of you for 1 hour.
Even if we dont believe in war and killing chars i think like Jorb and Loftar that this is necesary for the good working of game.
Good job ; )
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Griegor
- Posts: 303
- Joined: Mon May 10, 2010 12:08 am
Re: Developer Thoughts on PvP
Please close this thread. There is already a method in place for avoiding pvp. It's called don't log in the bloody game.
Emperor Elect of the Holy Roman Empire ( RETIRED)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Developer Thoughts on PvP
Why? It could be a good discussion if we didn't have people posting asinine remarks.Griegor wrote:Please close this thread. There is already a method in place for avoiding pvp. It's called don't log in the bloody game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Developer Thoughts on PvP
If we close this thread we can't tell people to post here with their crying. It serves as a dump of sorts.Griegor wrote:Please close this thread. There is already a method in place for avoiding pvp. It's called don't log in the bloody game.
A.K.A. Suddo
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mvgulik
- Posts: 4094
- Joined: Fri May 21, 2010 2:29 am
Re: Developer Thoughts on PvP
Mmm, why? ... To block them ... Than I pass.jorb wrote:I now ask you to conjure up the vilest demons of your most cruel, childish imaginations. If the air was, indeed, free. What is the worst you could do?
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Scilly_guy
- Posts: 337
- Joined: Thu Feb 24, 2011 4:32 pm
Re: Developer Thoughts on PvP
When the world is fresh and new it is lawless, but once honourable villages and towns have been established control starts to form. I had some of my stuff stolen at the start of W5, so I spoke to someone I met from a nearby town and he came, could see the scents and identified the thief's hideout, while he wasn't able to do anything about it right then he had identified the "bad guys". This is exactly how I think it should be.
As for caps on unarmed etc, I think thats just wrong. each level costs more than the previous one, perhaps that could be increased once over a certain point, lvl 105 currently costs 10500 lp (105*100), perhaps it should be lvl^2 after lvl100, so 105 would cost 11025 lp, lvl 150 = 22500 not 15000. A real world precedent is that someone who is strong and practices fighting/knows more skills/tactics is going to be better than someone who only knows a bit. Athletes keep pushing themselves to set faster, longer, higher, better records.
I try not to think "realism" belongs in a game, although in HnH it fits better than most. I find a real world precedent makes more sense, then people can understand why something happens.
As for caps on unarmed etc, I think thats just wrong. each level costs more than the previous one, perhaps that could be increased once over a certain point, lvl 105 currently costs 10500 lp (105*100), perhaps it should be lvl^2 after lvl100, so 105 would cost 11025 lp, lvl 150 = 22500 not 15000. A real world precedent is that someone who is strong and practices fighting/knows more skills/tactics is going to be better than someone who only knows a bit. Athletes keep pushing themselves to set faster, longer, higher, better records.
I try not to think "realism" belongs in a game, although in HnH it fits better than most. I find a real world precedent makes more sense, then people can understand why something happens.