If you're still not going to make locked gates permission based, how about:
If the gate is on your claim, you can right click the corner post near it and select "change lock"
Or an option in the adventure menu.
Better than waiting for a day for a battering ram to dry, having to knock down the entire wall, just to change a lock
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Change the Locks
Agreed. The key system is so horribly flawed at the moment that at least allowing the claim owner SOME recourse would be nice.
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Change the Locks
maybe you get the first key free like normal, but if you want you can craft a key and padlock then attach to gate to change keys... i dunno. but a new system would be nice
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Change the Locks
if it's on your claim a right click to "change locks" would be fine, make it take a nugget of metal like a key does if you want, or just make it free.ninja_yodeler wrote:maybe you get the first key free like normal, but if you want you can craft a key and padlock then attach to gate to change keys... i dunno. but a new system would be nice
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Sarchi
- Posts: 2517
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Re: Change the Locks
I'd abuse the shit out of that.ninja_yodeler wrote:maybe you get the first key free like normal, but if you want you can craft a key and padlock then attach to gate to change keys... i dunno. but a new system would be nice
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Change the Locks
obviously it would have rules like, either, only the one who owns the claim the gate is on can change it.Sarchi wrote:I'd abuse the shit out of that.ninja_yodeler wrote:maybe you get the first key free like normal, but if you want you can craft a key and padlock then attach to gate to change keys... i dunno. but a new system would be nice
or only the person who built it can change the lock.
lol...imaginee the griefing if anyone could change a lock
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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DaMaGe
- Posts: 288
- Joined: Thu Nov 11, 2010 4:28 am
Re: Change the Locks
+1 this is a very good idea. We need rules to moderate and make sure its not abusable
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Change the Locks
imagine how griefers would start targetting gate keepers.ninja_yodeler wrote:obviously it would have rules like, either, only the one who owns the claim the gate is on can change it.
or only the person who built it can change the lock.
lol...imaginee the griefing if anyone could change a lock
though i understand where this idea is coming from, id prefer how it is now unless i see better options.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Change the Locks
just remove keys, none of these half-measures
i hate using keyalts for places without crossroads, they are dumb
i hate using keyalts for places without crossroads, they are dumb
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Change the Locks
I agree with what you're saying, however from what I've seen the devs like the idea of keys existing, so people can steal em etc. I think it's a flawed premise, but whatever.Jackard wrote:just remove keys, none of these half-measures
i hate using keyalts for places without crossroads, they are dumb
If they're not going to remove keys, and make them permission based, allowing clear owners of gates to change the locks seems like a reasonable step.
I worked it out today, and in order to bash down my own gate, which I can't close, I am going to be doing 2 damage a strike to it.
At 2500 HP, that's going to take me quite a while