I read up on the other stealth thread after jackards retort to my comment in the locks thread, figured I'd start a new one to continue the discussion.
Adventure -> Sneak : player starts sneaking, maybe a move speed decrease, maybe not
When sneaking, player data is not sent to other clients, thus not rendered, even with x-ray cheety hax client.
During day time, you cannot sneak when you're further than X from an object that casts a shadow (finite list of large objects).
During dawn and dusk, the distance around these objects is increased.
During night, you can sneak anywhere.
If you walk into the radius of a light source (or it moves into you) you are no longer sneaking.
Hearth fires and cave/mine entrance lights don't count.
If a player bumps into you (bounding box collision, detected by server) you are no longer sneaking.
Perhaps have a detection radius around people, perhaps not.
If you start aiming at someone, or initiate aggro, you are no longer sneaking (standing still and drawing a bow / swinging a sling is not sneaky)
Adding stats to the probability of any of those mechanics is unlikely to make said mechanic any more fun.
I've deliberately avoided talking about terrain types, as none of them (except maybe jungle/thicket) are clearly more "sneaky" graphically, maybe I'm wrong, but I don't think I'd pick up on that just as a player
You cannot start sneaking with other players within a given range.
If you are aggroed there is a cooldown before you can sneak again
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Jackard
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Re: Stealth without stats
game should just hide players behind objects. return to how it was before hack robbed us of true stealth
kulas would be nice though viewtopic.php?p=51490#p51490
kulas would be nice though viewtopic.php?p=51490#p51490
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ninja_yodeler
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Re: Stealth without stats
i like that, because it is sometimes very necessary to hide from people to escape with your life, perhaps ,the higher perc the person your hiding from, the larger his aforementioned radius would be.
would definitley reduce speed, i'd say to crawl.
and although the topic is without stats, could possibly the higher your stealth, lower the radius around the shadow casting object, or is that the complete opposite of what you have in mind
+1

would definitley reduce speed, i'd say to crawl.
do you mean decreased, or am i interpreting wrong.theTrav wrote: During day time, you cannot sneak when you're X far from an object that casts a shadow (finite list of large objects).
During dawn and dusk, the distance around these objects is increased.
During night, you can sneak anywhere.
and although the topic is without stats, could possibly the higher your stealth, lower the radius around the shadow casting object, or is that the complete opposite of what you have in mind
+1
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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theTrav
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Re: Stealth without stats
I have edited my post for greater clarity. I mean when it's dusk, you can get further from the object and still be sneaking.ninja_yodeler wrote:do you mean decreased, or am i interpreting wrong.
It's the complete opposite.ninja_yodeler wrote:and although the topic is without stats, could possibly the higher your stealth, lower the radius around the shadow casting object, or is that the complete opposite of what you have in mind
Stats would make it an LP race, but would not make it more fun to play.
Also, the idea is that objects that cast shadows make it easier to sneak... not harder...
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ninja_yodeler
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Re: Stealth without stats
theTrav wrote:I have edited my post for greater clarity. I mean when it's dusk, you can get further from the object and still be sneaking.ninja_yodeler wrote:do you mean decreased, or am i interpreting wrong.
It's the complete opposite.ninja_yodeler wrote:and although the topic is without stats, could possibly the higher your stealth, lower the radius around the shadow casting object, or is that the complete opposite of what you have in mind
Stats would make it an LP race, but would not make it more fun to play.
Also, the idea is that objects that cast shadows make it easier to sneak... not harder...
yeah, sorry about that, i somehow mistook you to mean that you couldnt sneak when you reach X distance from the object, meaning if you get to close to said object you can no longer sneak. *facepalm @ myself* <feel free to do the same, i know i would>
yes, i agree about not wanting the lp race, i was just asking to clarify.
though, would the shadows show permanently, or instead of your path could you have
adventure> toggle sneaking.
this will then show the shadow radius of objects and when sneaking is toggled on + in a shadow(or at night) + moving at crawl speed, your character is sneaking like you described.
as opposed to permanently showing the shadows if you have no intention of sneaking
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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arriel
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Re: Stealth without stats
I`d guess, you would want "person does not leave scents while sneaking" to go with that, huh?
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theTrav
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Re: Stealth without stats
absolutely notarriel wrote:I`d guess, you would want "person does not leave scents while sneaking" to go with that, huh?
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Phaen
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Re: Stealth without stats
How easy would it be to stage a large-scale ambush?
How would being in/out of combat interact with the rules about whether someone can sneak?
Would going afk (z's over the head) while sneaking cancel it?
How would being in/out of combat interact with the rules about whether someone can sneak?
Would going afk (z's over the head) while sneaking cancel it?

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SacreDoom
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Re: Stealth without stats
Damn I like this idea.
+1.
+1.
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Goom
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Re: Stealth without stats
Would be great, might start seeing people patroling their walls holding torches.