Darki And Sacre's Graphic Mods.

Forum for alternative clients, mods & discussions on the same.

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EnderWiggin
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Re: Darki And Sacre's Graphic Mods.

Post by EnderWiggin »

SacreDoom wrote:
rozn wrote:Image

This is a WIP.

Ender, I'll fix the icons. :3
Nice smelter. By the way, would you mind if I include icons in my client?
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novaalpha
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Re: Darki And Sacre's Graphic Mods.

Post by novaalpha »

I like old smelter better.
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SacreDoom
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Re: Darki And Sacre's Graphic Mods.

Post by SacreDoom »

novaalpha wrote:I like old smelter better.
Use it then,

Ender, you're free to use the icons in your client if you wanna.
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rozn
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Re: Darki And Sacre's Graphic Mods.

Post by rozn »

SacreDoom wrote:
rozn wrote:Wow awesome!

Can you make a special bar for the options bar like you did with all the other ones and since kiln looks so modern, can you make the smelter look like that too ( A modern kind of look maybe with gauges? idk) Timber houses=pancake houses? Your black hood= necro robe O.o?
Sorry if I ask too much but I love your art.
I have drawn the options bar, but the png file is in your .haven/cache folder, encoded as a cache file, so we cant get access to it, as for the smelter..

Image

This is a WIP.
Ender, I'll fix the icons. :3
Wow awesome thanks XD
Now what about those houses? Pancake houses :D?
Last edited by rozn on Mon Apr 11, 2011 9:04 pm, edited 1 time in total.
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pyrale
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Re: Darki And Sacre's Graphic Mods.

Post by pyrale »

Not sure if I like the new item. I mean, it has great potential, but it loks modern rather than steampunk.
Maybe some extra things could pimp it a bit :).
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cobaltjones
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Re: Darki And Sacre's Graphic Mods.

Post by cobaltjones »

EnderWiggin wrote: Nice smelter. By the way, would you mind if I include icons in my client?
Ugh, it's bad enough you included that God awful mansion in there.

Leave the image mods to people who actually want to change that shit.
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EnderWiggin
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Re: Darki And Sacre's Graphic Mods.

Post by EnderWiggin »

cobaltjones wrote:Ugh, it's bad enough you included that God awful mansion in there.

Leave the image mods to people who actually want to change that shit.
Well, I'm starting to think about removal of modded mansion from standard package. It hurts me a bit, because I have done some work to make it from Scare's picture to ingame one. But I admit that it is not perfect. So most likely I will remove it.
As for icons - well, I can't see a reason for not to put them in - they are way better than my schematic ones. Well, except for wrong 'Hide' icon and not so clear to understand 'Wiki' icon.
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cobaltjones
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Re: Darki And Sacre's Graphic Mods.

Post by cobaltjones »

Didn't mean to be so negative. It's just annoying for those who use your client for the features to also be subjected to the changed visuals.

A good way to do it would just be to release a separate res folder zip containing the modified images for those people who want to do it.
pyrale
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Re: Darki And Sacre's Graphic Mods.

Post by pyrale »

EnderWiggin wrote:
cobaltjones wrote:Ugh, it's bad enough you included that God awful mansion in there.

Leave the image mods to people who actually want to change that shit.
Well, I'm starting to think about removal of modded mansion from standard package. It hurts me a bit, because I have done some work to make it from Scare's picture to ingame one. But I admit that it is not perfect. So most likely I will remove it.
As for icons - well, I can't see a reason for not to put them in - they are way better than my schematic ones. Well, except for wrong 'Hide' icon and not so clear to understand 'Wiki' icon.
What would kick ass would be to integrate a custom graphics interface to your client - something like an easy way to add "graphic packs". I know it's lots of work so i'm not the one who requested that :d.
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EnderWiggin
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Re: Darki And Sacre's Graphic Mods.

Post by EnderWiggin »

pyrale wrote:What would kick ass would be to integrate a custom graphics interface to your client - something like an easy way to add "graphic packs". I know it's lots of work so i'm not the one who requested that :d.
Well, this could be not that hard. I will try to add support for custom resources for my client in next release. I will add special folder in which you could place modded resources. This would make modding it easier - updates won't rewrite those files, so you shouldn't bother with reinstalling mods after update.

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