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Ziggyzog
- Posts: 110
- Joined: Mon Apr 04, 2011 3:56 pm
Assult and scents
I bought rage a while ago and decided that I'd trick my friend in a life or death situation with combat. I tricked him into going outside of our claim and then I attacked him. Needless to say he did a poor job, and blood ended up everywhere. Even though this was not in my claim, could this action be tracked?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Assult and scents
Yes. Physical attacks leave scents anywhere in the world. If you only assaulted him and didn't knock him out, the scent cannot be used to summon you at least. However it can still be used to track you and your hearthfire.
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Ziggyzog
- Posts: 110
- Joined: Mon Apr 04, 2011 3:56 pm
Re: Assult and scents
In that case a fight by the river was not a good idea. You can still put hearth fires in houses right?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Assult and scents
Yes, it's their preferred location.
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Ziggyzog
- Posts: 110
- Joined: Mon Apr 04, 2011 3:56 pm
Re: Assult and scents
Also I do not think I knocked him out, he did not fall down nor did stars/birds appear over his head, but he did take some damage from something after the fight stopped. Could it have been that his shoes broke and he got a splinter from the forest or is this some type or new player protection?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Assult and scents
Can't be sure, but it's likely his shoes broke from the damage you did to him and he was merely experiencing the "thorn in foot" effect.
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Ziggyzog
- Posts: 110
- Joined: Mon Apr 04, 2011 3:56 pm
Re: Assult and scents
How easily do clothes break? Do they only break when your defense is completely gone or can they break anytime while fighting?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Assult and scents
They absorb a certain amount of damage during combat (basically they've got their own HP that adds to yours and takes the damage first) and once their HP is gone they are destroyed.
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Ziggyzog
- Posts: 110
- Joined: Mon Apr 04, 2011 3:56 pm
Re: Assult and scents
Also if you 'kill' someone without the murder skill by repetitively knocking them out, does it still leave a murder scent?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Assult and scents
There's nothing protecting noobs that I know of from death, I've killed an alt that spawned about 30 seconds before I found it. Shoes can take about 3 hits before they disintegrate, so it was probably forest walking damage that knocked him down. The assault can be tracked to your claim... but eh. Put your HF in a house and you're fine imo. Assault dissipates pretty quickly.Ziggyzog wrote:Also I do not think I knocked him out, he did not fall down nor did stars/birds appear over his head, but he did take some damage from something after the fight stopped. Could it have been that his shoes broke and he got a splinter from the forest or is this some type or new player protection?
Depends if the clothes are armor or not. Clogs count as armor, and at Q10 have 20hp and absorb the first 7 damage off any hit. That means 3 hits and they break. All other newbie gear isn't armor and will never be destroyed in combat. Combat is the only form of clothing breaking in the game.How easily do clothes break? Do they only break when your defense is completely gone or can they break anytime while fighting?
Pro tip for beginners = bunny slippers. Easy to make with just needing 2 rabbit hides, and it's not armor. So the shoes never get eaten by ants.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system