been saying that forever...novaalpha wrote:This. /threadburgingham wrote:We don't need high investment characters in a permadeath enviroment like this.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Combat Caps
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pyrale
- Posts: 340
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Re: Combat Caps
Trading is far from being enough to keep up, especially when you already have plenty of things to trade before combat gear (and when big village don't want so much to trade their good combat gear).Potjeh wrote:It's called trade, or theft if you're so inclined. And if you don't want to interact with other players you shouldn't be playing an MMO. Anyway, what about people who join late into a world? They can *never* catch up with those that start on day 1 in the current system.
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SpiderJerusalem
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Re: Combat Caps
few people who invest less time can't keep up with a lot of people who invest a lot if time.I don't see a problempyrale wrote:Trading is far from being enough to keep up, especially when you already have plenty of things to trade before combat gear (and when big village don't want so much to trade their good combat gear).Potjeh wrote:It's called trade, or theft if you're so inclined. And if you don't want to interact with other players you shouldn't be playing an MMO. Anyway, what about people who join late into a world? They can *never* catch up with those that start on day 1 in the current system.
-Bottleneck-
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Stinkfoot
- Posts: 35
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Re: Combat Caps
It would more likely be whoever controls the node is the best, regardless of time investment. Do the major factions need a new built-in structural mechanic to ensure they're always the best? I like the idea of upstart factions, or powerful rogue fighters. It makes the game fun individually, and dynamic in terms of power division. That can't happen if gear = combat skill though.
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Jackard
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- Location: fucking curios how do they work
Re: Combat Caps
youre living a dream. even upstarts need something, someone to back them
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ItsFunToLose
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Re: Combat Caps
Jackard wrote:Anyway, what about people who join late into a world? They can *never* catch up with those that start on day 1 in the current system.
This is simply false. You don't understand math. Sorry.
You may never be able to surpass someone, but the longer the game goes on, the smaller the UAC gap becomes between players who started at different times, until it eventually it becomes a non-factor.
I like to air dribble.
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novaalpha
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Re: Combat Caps
For that to happen, worlds would have to last for years.ItsFunToLose wrote:Jackard wrote:Anyway, what about people who join late into a world? They can *never* catch up with those that start on day 1 in the current system.
This is simply false. You don't understand math. Sorry.
You may never be able to surpass someone, but the longer the game goes on, the smaller the UAC gap becomes between players who started at different times, until it eventually it becomes a non-factor.
I can't tell if you're a retard or just trolling.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Combat Caps
Yeah and then you have hundreds of players running around with 600 unarmed/melee killing everyone weaker than them and it becomes a situation where hermits are doomed and major factions have a more difficult time dealing with them.ItsFunToLose wrote:
This is simply false. You don't understand math. Sorry.
You may never be able to surpass someone, but the longer the game goes on, the smaller the UAC gap becomes between players who started at different times, until it eventually it becomes a non-factor.
ya you right.
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Potjeh
- Posts: 11825
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Re: Combat Caps
You don't really get the combat system, do you? Smaller difference in attack weight just prolongs the fight, the guy with the higher skill will always win if he knows what's he doing.ItsFunToLose wrote:Jackard wrote:Anyway, what about people who join late into a world? They can *never* catch up with those that start on day 1 in the current system.
This is simply false. You don't understand math. Sorry.
You may never be able to surpass someone, but the longer the game goes on, the smaller the UAC gap becomes between players who started at different times, until it eventually it becomes a non-factor.
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pyrale
- Posts: 340
- Joined: Mon Feb 21, 2011 8:50 pm
Re: Combat Caps
Yeah as if large groups didn't already have everything atm.SpiderJerusalem wrote:few people who invest less time can't keep up with a lot of people who invest a lot if time.I don't see a problem
ITT : powerful factions trying to get even more powerful.