Word is that each map section has it's own selection of seeds. If you're not getting what you're looking for on the map sections you regularly wander, find some different areas to pick weeds.DDDsDD999 wrote:Q of WWW's only affect what the final seed Q is. What seed you get, is loosely based on your area. Mostly random.Ziggyzog wrote:My top scientist (Me) is currently working on getting that magical orange vegetable, but I still need to level my survival a bit more to get better quality WWW's. About what quality WWW's give carrots?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Tracking and pie slices
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Girlinhat
- Posts: 317
- Joined: Sat Mar 26, 2011 1:07 am
Re: Tracking and pie slices
I understood it to be like herds of animals. A group of WWW's will spawn, of generally the same type, but they respawn differently next time.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Tracking and pie slices
Pretty sure it's map based, with percentages given to the likelyhood of each seed. 80% of the q60 WWWs I've picked from my area (trying to get a head start on farming) have been either onions or flax, with the odd pea and pumpkin etc in between. I'm sure every WWW has a chance at becoming any seed, however some are much more likely to become a particular one, depending on the area of the map where they were picked.Girlinhat wrote:I understood it to be like herds of animals. A group of WWW's will spawn, of generally the same type, but they respawn differently next time.
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pyrale
- Posts: 340
- Joined: Mon Feb 21, 2011 8:50 pm
Re: Tracking and pie slices
Survival is not necessary in the beginning. Level up your exploration first asap.Ziggyzog wrote:My top scientist (Me) is currently working on getting that magical orange vegetable, but I still need to level my survival a bit more to get better quality WWW's. About what quality WWW's give carrots?
Reasoning behind : On a Q20-30 soil you'll get Q10-15 items even with 0 survival. But if you don't have decent exploration, you will for sur get much less forageables.
2 Q10 blueberries > 1 Q20 blueberry.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Tracking and pie slices
Current belief on the forum is that it's 100% based on "map data". A seed picked from a certain area will always be the same crop type. I'd say my personal experience ratifies it if anything.cobaltjones wrote:Pretty sure it's map based, with percentages given to the likelyhood of each seed. 80% of the q60 WWWs I've picked from my area (trying to get a head start on farming) have been either onions or flax, with the odd pea and pumpkin etc in between. I'm sure every WWW has a chance at becoming any seed, however some are much more likely to become a particular one, depending on the area of the map where they were picked.Girlinhat wrote:I understood it to be like herds of animals. A group of WWW's will spawn, of generally the same type, but they respawn differently next time.
Basically, just go on a wander for 2-3 hours. Go overland to new rivers. Pick every WWW and crate them on your way. That's how we got our seed variety at the start.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Snarks
- Posts: 16
- Joined: Mon Feb 21, 2011 6:56 am
Re: Tracking and pie slices
I'm assuming tracking stolen items is also based on your per&exp versus the thief's int&stealth, so what happens if you kill the thief? Would the items suddenly have perfect tracking data or are we stuck with whatever the thief's last int&stealth was?