Here's how you cross rivers:
1. Get four people with yeomanry who can swim the river
2. Have them build a village on the other side
3. The lawspeaker swears you in
4. You teleport across
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Jorb's sick social experiment
-
Romeryo
- Posts: 45
- Joined: Thu Aug 06, 2009 6:05 pm
Re: Jorb's sick social experiment
Expert line 
-
Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Jorb's sick social experiment
You know, more than a few times I have wondered if Jorb and Loftar were actually psychology majors, and they are just messing with us. But I have to say, I find this new map totally exciting.
Cheerleader
-
Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: Jorb's sick social experiment
And boars, don't forget the boars.RaptorJedi wrote:We have a guy that can punch level 10 foxes to death.
Seems to me like some types of creatures got a good nerfing. Bears seem the exact same (if not harder), but level 10 foxes and boars seem significantly weaker than they would have been on old map.
Plus, unarmed seems to have (or had before) a higher +hit modifier over melee. In addition to attacking significantly faster, I'm hitting far faster and far more often than I would with a shitty stone axe.
Shame it drains quite a bit of stamina though. Tough creatures really take it out of you.
-
ybobjoe
- Posts: 68
- Joined: Mon Jun 01, 2009 11:26 pm
Re: Jorb's sick social experiment
I have yet to even see a fox, and I'm not too great with level X boars >.>