This is only correct if my theory is correct.
My theory is that every time you level up a characteristic from food, it gets harder to level up each time so you have to get more FEP. When you die, Depending on your tradition/change you get to keep some of that. I also think (not sure if this part is true) that when you reincarnate that the meter is reset to the starter amount of all players.
If my theory is true, then would it be worth it with full tradition, that when your character is too hard to level up you can die, come with 75% stats and gain stats much easier than keeping your main?
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TeckXKnight
- Posts: 8274
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Re: Leveling and reincarnation
Nope. The total FEPs you need to gain a stat is equal to your highest stat. Dying would lower your requirements just because your highest stat would be 25-75% lower.
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Ziggyzog
- Posts: 110
- Joined: Mon Apr 04, 2011 3:56 pm
Re: Leveling and reincarnation
In that case... should I level them all equally?
Edit: In that case, it probably WASN'T a good idea that I spiked one of my stats compared to all my others...
Edit: In that case, it probably WASN'T a good idea that I spiked one of my stats compared to all my others...
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Leveling and reincarnation
Vary your diet. You require fewer FEPs to get a stat point for every type of food you eat. So adding a q1 carrot, q1 onion, and ants, and some fish to your diet will substantially reduce the number of FEPs you'd need. Then just eat a large main food and it'll likely give you the stat you want. Besides psy, most stats are ridiculously easy to get once you're established. You don't need very much psy anymore, so that's not a big deal.
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Ziggyzog
- Posts: 110
- Joined: Mon Apr 04, 2011 3:56 pm
Re: Leveling and reincarnation
I plan to now, and since my new tribe, who was nice enough to take us in lives by a cave, we can make butter steamed cave bulbs 