Reqs Rustroot

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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Omnipotent
Posts: 291
Joined: Wed Aug 19, 2009 9:55 pm
Location: California

Re: Reqs Rustroot

Post by Omnipotent »

PhaedrothSP wrote:I managed to find one, my perception*explore is roughly 3500 though.
...Now how do I go about obtaining this extract?
Craft>Rustroot Extract> 1x Clay Jar, 4x Water, 1 Rustroot.

I'm yet to find a single piece, where are confirmed locations of their existence?
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PhaedrothSP
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Re: Reqs Rustroot

Post by PhaedrothSP »

Oh wow, I completely missed that clayjar in the first craft menu ><

I actually found one along the river of my settlement, I was told they're found in mountains though.
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Laremere
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Re: Reqs Rustroot

Post by Laremere »

They're found along rivers, though you need high perception and exploration to find them.
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Peter
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Joined: Thu Jun 04, 2009 3:36 am

Re: Reqs Rustroot

Post by Peter »

If you want to find them often, they take roughly 64 each of exploration and perception.

For just a small chance, 55 each.

It's not worth it, though. I understand that there's no remaining open geological spots near the RoB.

Either way, it'd probably be faster to just try to plop a mine in every open square until it sticks.
Surprise.
Chaosshield
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Joined: Tue Aug 11, 2009 5:15 am

Re: Reqs Rustroot

Post by Chaosshield »

Peter wrote:If you want to find them often, they take roughly 64 each of exploration and perception.
Either way, it'd probably be faster to just try to plop a mine in every open square until it sticks.
dont believe that works -.-
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Blaze
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Location: Hearth

Re: Reqs Rustroot

Post by Blaze »

The mine hole option on the build menu is purely superficial, they should remove it.

Also, tin mine whee....

What will tin do?
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
Brosephine
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Joined: Mon Aug 10, 2009 11:48 pm

Re: Reqs Rustroot

Post by Brosephine »

Chaosshield wrote:
Peter wrote:If you want to find them often, they take roughly 64 each of exploration and perception.
Either way, it'd probably be faster to just try to plop a mine in every open square until it sticks.
dont believe that works -.-
If it does... Macros at the ready!
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Blaze
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Location: Hearth

Re: Reqs Rustroot

Post by Blaze »

I've only seen Rustroot in forests, Pine seems to generate more of them.

There's still an abundance of mining points, my tin mine has another tin spot to the southwest and an iron spot to the north.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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KoE
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Joined: Fri Jun 12, 2009 5:01 am

Re: Reqs Rustroot

Post by KoE »

The mine hole build option is, as Blaze said, completely useless. When you use Prospect close enough to a geology point (or whatever you want to call it), you automatically walk toward it and place a build sign.
Vanigo
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: Reqs Rustroot

Post by Vanigo »

What if you don't have any wood blocks to stick in it? Do you need to use another rustroot extract to start it again?

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