There's only 3 tiles in between planted sprouts in that image.Sevenless wrote: Heh, very nice, but doesn't that technically give them a 7x7 area to grow in? Each tree has a paved 3x3 area around it, and a 5x5 area before hitting the next paved zone. But there's a total of 7x7 clear area around all of the trees before they hit a square containing a tree. I'm assuming that it calculates the hitbox thing off the center of an object and not the edge and that tree growth spaces don't interefer with each other.
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cobaltjones
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Re: Tree growth box ?
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MagicManICT
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Re: Tree growth box ?
3 x 2 + 1 = 7cobaltjones wrote: There's only 3 tiles in between planted sprouts in that image.
3 for the spaces either side of the tree. 2 for both sides of the trees. 1 for the tile the tree is in itself.
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Maulkin
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Re: Tree growth box ?
it calculates from the outer edge of the hitbox, and those can go over into the next grid, either becaues they are large or because you miss the center of a grid box (verify?) that is why its a good idea to have one extra tile between them, so you have three insted of two.
And you keep the rows staggerd like you see here, to avoid the logs getting caught in the tree e of them
And you keep the rows staggerd like you see here, to avoid the logs getting caught in the tree e of them
SeaTribe
They specialize in permadeath and forum drama.
Salem BETA: (Id be very glad if you use my link.)
http://beta.salemthegame.com/?ref=f626891d069
They specialize in permadeath and forum drama.
Salem BETA: (Id be very glad if you use my link.)
http://beta.salemthegame.com/?ref=f626891d069
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Sevenless
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Re: Tree growth box ?
Fir trees actually spill over from their grid into the ones nearby. This would be why you need 3 spaces in all directions then.Maulkin wrote:it calculates from the outer edge of the hitbox, and those can go over into the next grid, either becaues they are large or because you miss the center of a grid box (verify?) that is why its a good idea to have one extra tile between them, so you have three insted of two.
And you keep the rows staggerd like you see here, to avoid the logs getting caught in the tree e of them
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The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Gustyboy
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Re: Tree growth box ?
Ok I have my tree farm running, and it seems there is a problem.
Trees seem to be stunned, or they are each in the center of a 5x5 box.
Each tree have 2 boxes all around it to grow, and it seems that the last stage of growth doesn't appear...
I attached a screen.
Am I doing zrong, or do I need to wait more ? I planted the first ones (;ulberry,maple and apple) something ! week ago more or less.
Thanks again.
Trees seem to be stunned, or they are each in the center of a 5x5 box.
Each tree have 2 boxes all around it to grow, and it seems that the last stage of growth doesn't appear...
I attached a screen.
Am I doing zrong, or do I need to wait more ? I planted the first ones (;ulberry,maple and apple) something ! week ago more or less.
Thanks again.
You do not have the required permissions to view the files attached to this post.
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MagicManICT
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Re: Tree growth box ?
Everything looks good to me.
If you plant them on their native terrain, they should grow just fine. They have to wait on a decay tick before going from the final stage to maturity, though.
If they are on non-native terrain, they just flat take longer to grow up. Since there is no mini-map, we can't tell what kind of forest they are on.
If you plant them on their native terrain, they should grow just fine. They have to wait on a decay tick before going from the final stage to maturity, though.
If they are on non-native terrain, they just flat take longer to grow up. Since there is no mini-map, we can't tell what kind of forest they are on.
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rozn
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Re: Tree growth box ?
Observe the birch bark stumps in the background which tells you it's that kind of forest. So it should grow fine.MagicManICT wrote:Everything looks good to me.
If you plant them on their native terrain, they should grow just fine. They have to wait on a decay tick before going from the final stage to maturity, though.
If they are on non-native terrain, they just flat take longer to grow up. Since there is no mini-map, we can't tell what kind of forest they are on.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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MagicManICT
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Re: Tree growth box ?
Yep, I was never nominated for the Mr. Obvious award. However, as deforested it is, those birch stumps could be just on the other side of a dividing line.rozn wrote: Observe the birch bark stumps in the background which tells you it's that kind of forest. So it should grow fine.
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rozn
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Re: Tree growth box ?
ToucheMagicManICT wrote:Yep, I was never nominated for the Mr. Obvious award. However, as deforested it is, those birch stumps could be just on the other side of a dividing line.rozn wrote: Observe the birch bark stumps in the background which tells you it's that kind of forest. So it should grow fine.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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MagicManICT
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Re: Tree growth box ?
One more thing: mulberry trees take forever to get that decay hit for the last stage of growth because they're hitbox is so small. I just start picking mulberries as soon as it produces and use those to get the next generation started. You can do the same with the rest, too, as soon as they start producing seeds.Gustyboy wrote: Am I doing zrong, or do I need to wait more ? I planted the first ones (;ulberry,maple and apple) something ! week ago more or less.
Thanks again.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.