Mine Mechanisms

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Mine Mechanisms

Post by Granger »

I want that too.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
ninja_yodeler
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: Mine Mechanisms

Post by ninja_yodeler »

Onionfighter wrote:All that clicking, and the boarding limitations are one of my annoyances with rafts. Just make everything on the platform teleport to the other level.
as in just have the platform as a larger form of Xroads that would port you to the next layer.
that does seem better than having to load the platform>go downstairs/ladder> pull it down.
i was just adding some realism to the idea, <i know that we frown upon realism but so what>


as for the loading limitations, would you not agree that the best way to do it, would be make a platform that has no set space, so you can position as much as you can onto it, the ideal size would be |
|by
|________
so that the broken line =half a wagon length, and the unbroken =a full wagon length and you just play pile on with your gear :mrgreen:

also bump
Phaen wrote: RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Mine Mechanisms

Post by Onionfighter »

ninja_yodeler wrote:i was just adding some realism to the idea, <i know that we frown upon realism but so what>
Realism is only frowned upon when it interferes with gameplay, which is what would happen in this case.
Cheerleader

Return to “Critique & Ideas”