Slight update: Combat change

Announcements about major changes in Haven & Hearth.
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loftar
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Slight update: Combat change

Post by loftar »

Greetings,

I just changed the combat so that the Δ factor in maneuvers is capped upwards at 2.0. This means, for instance, that you will never gain more than 5% defense per hit when using Oak Stance, though you will still gain less than that when fighting someone with greater attack weight than your block weight.

Furthermore, cliff jumping by way of log cabin should be fixed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kearn
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Re: Slight update: Combat change

Post by Kearn »

woe are we
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TrooPeRZz
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Re: Slight update: Combat change

Post by TrooPeRZz »

Cheers for the update ;)

Glad the cabin jump was fixed.
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ninja_yodeler
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Re: Slight update: Combat change

Post by ninja_yodeler »

cheers mate, for the cabin fix :)
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Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
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novaalpha
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Re: Slight update: Combat change

Post by novaalpha »

This fix seems to be ok. Need more testing though.
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Kearn
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Re: Slight update: Combat change

Post by Kearn »

this makes oak stance and bloodlust far more harmful than it was previously
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Potjeh
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Re: Slight update: Combat change

Post by Potjeh »

Nerf was needed, but I think you should've capped it at 2.0 or 1.5, the maneuvres are a bit too weak now.
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Kearn
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Re: Slight update: Combat change

Post by Kearn »

Potjeh wrote:Nerf was needed, but I think you should've capped it at 2.0 or 1.5, the maneuvres are a bit too weak now.
yeah, i was thinking 2.0
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boshaw
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Re: Slight update: Combat change

Post by boshaw »

Potjeh wrote:Nerf was needed, but I think you should've capped it at 2.0 or 1.5, the maneuvres are a bit too weak now.
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loftar
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Re: Slight update: Combat change

Post by loftar »

Yes, I was actually thinking of making it 2.0. I guess I'll do that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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