Slight update: Combat change

Announcements about major changes in Haven & Hearth.
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rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Slight update: Combat change

Post by rye130 »

tempwad wrote:
Kaios wrote:I don't think you guys understand this update.
punch, punch, defense is gone, no def regen, then sword hit, opponent is dead.

strongs will be more stronger, attacker always win. thiefs and murderers celebrating update.

do i understand right?
Nope.
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Onionfighter
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Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Slight update: Combat change

Post by Onionfighter »

rye130 wrote:
tempwad wrote:
Kaios wrote:I don't think you guys understand this update.
punch, punch, defense is gone, no def regen, then sword hit, opponent is dead.

strongs will be more stronger, attacker always win. thiefs and murderers celebrating update.

do i understand right?
Nope.
If you haven't read Dataslycer's guide, you probably won't understand what this update means. This update addresses the problems talked about here: viewtopic.php?f=5&t=18440
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DeadlyPencil
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Re: Slight update: Combat change

Post by DeadlyPencil »

yay, i think i finally got something changed in the game.
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MagicManICT
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Re: Slight update: Combat change

Post by MagicManICT »

Wondered why I was having a harder time with a fox today.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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cloakblade
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Re: Slight update: Combat change

Post by cloakblade »

So is it 1.0 delta multiplier or 2.0? I would prefer 1.5 as that give a big enough difference between the two people, and I don't like 1.0 as it might make 1 UA full melee builds viable with is kind of lame.
A.K.A. Suddo
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Tonkyhonk
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Re: Slight update: Combat change

Post by Tonkyhonk »

loftar, we love you <3
(though i still dont quite understand the math xD)
didnt think you could implement your thought this quick! it was only a couple of days ago that we talked about it!(yes, i heard you, you had been thinking about it for some time already.)

*serves tea*
(hoping to get rid of TW from your long trip)
Last edited by Tonkyhonk on Mon Apr 18, 2011 8:05 am, edited 3 times in total.
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SpiderJerusalem
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Re: Slight update: Combat change

Post by SpiderJerusalem »

thx loftar
-Bottleneck-
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Oddity
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Re: Slight update: Combat change

Post by Oddity »

tempwad wrote:
Kaios wrote:I don't think you guys understand this update.
punch, punch, defense is gone, no def regen, then sword hit, opponent is dead.

strongs will be more stronger, attacker always win. thiefs and murderers celebrating update.

do i understand right?
Always good to see that the carebears are still pissing and moaning. Develop some combat skills, bitch.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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loftar
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Re: Slight update: Combat change

Post by loftar »

cloakblade wrote:So is it 1.0 delta multiplier or 2.0?
The cap is 1.0 right now, but it will be 2.0 after the next server restart.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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daemmonium
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Joined: Sun Mar 13, 2011 8:44 am

Re: Slight update: Combat change

Post by daemmonium »

I dont see much difference PvE wise on 1.0 cap . Didnt have time to test it tho, since I was sparring yesterday (before the change) with a friend that was gaining +2IP and I +0IP with D&G. That's my bad skills ;(
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Spending my time on the killing floor
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