was not meant to be against you only. Thats why I did not quote you. There are others in this post thinking that if this is not their idea it is not worth to agree with it.Mashadar wrote: ...
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erozaxx
- Posts: 485
- Joined: Mon Jul 12, 2010 4:15 am
- Yahoo Messenger: erozaxx
- Location: Czech
Re: Curiosity warning.
"That is not dead which can eternal lie / And with strange aeons even death may die."
H.P. Lovecraft
H.P. Lovecraft
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riotman477
- Posts: 38
- Joined: Wed Mar 10, 2010 9:07 am
Re: Curiosity warning.
This happened to me when I was trying to move the character window. I grabbed my near finished web and dropped it on the ground.
Maybe a lock/unlock icon for the study window? When it is locked, you can't take anything out but you can still drop things in.
I also do not understand the response "dont be a idiot trolololol". Why bother posting if your just going to say "That thing you did by accident, don't do it". No shit. That is why it is called an accident.
Maybe a lock/unlock icon for the study window? When it is locked, you can't take anything out but you can still drop things in.
I also do not understand the response "dont be a idiot trolololol". Why bother posting if your just going to say "That thing you did by accident, don't do it". No shit. That is why it is called an accident.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Curiosity warning.
thats why it's called being a moron.
stop whining trololololo loftar himself just told you to use shift click. as in he doesn't give enough of a fuck to fix your stupidity. nor should he have to.
stop whining trololololo loftar himself just told you to use shift click. as in he doesn't give enough of a fuck to fix your stupidity. nor should he have to.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Curiosity warning.
Toggles are the antithesis of good game design.SacreDoom wrote:For you ignorant assholes, why not just add a toggle, so you can choose wether you want a pop-up window to appear or not. Getting sick of your bitch-posting, CJ.cobaltjones wrote:Or perhaps a better solution: Don't accidentally drop your curiosities on the ground.
The devs shouldn't have to implement features that bog down the game for regular users because you're too much of a fucking retard to pay attention to where you're clicking. It's not like dropping items and losing them is a regular process of the gameplay, it's a fucking mistake on the player's part, and shouldn't really have any ingame deterrent.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Curiosity warning.
If you're going to waste everyone's time by making a thread with a stupid fucking suggestion then I'm going to go ahead and let you know why it's a stupid fucking suggestion.riotman477 wrote: I also do not understand the response "dont be a idiot trolololol". Why bother posting if your just going to say "That thing you did by accident, don't do it". No shit. That is why it is called an accident.
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erozaxx
- Posts: 485
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- Yahoo Messenger: erozaxx
- Location: Czech
Re: Curiosity warning.
try to use your own brain sometimes (as soon as you shove it out of others ass)kralmir wrote:...
stop whining trololololo loftar himself just told you to use shift click...
^^^ this, and unfortunately (for all of us) it could be told about 99% of your posts on this forumcobaltjones wrote:...full bag of shit without any useful input...
You guys, if you dont like OPs suggestion because .... well no logical intention comes to my mind... than post just you dont like the suggestion. Trying to convince others that you are right because your head is deep in L+Js ass or because you just dont want to let others know, you are same nab and lamer does not mean the suggestion is bad. Trying to come out with some "willy-nilly bulletproof scenario" where the stuff could never happen to "smart-ass" ppl like you is just flame not bringing any good.
Drop confirmation does not have to be implemented now, not even ever, but it does not mean, it cant be suggested and it still can bring someone to think about it.
You shouters about every suggestion are not the one who brings the game development further. Those who suggest something are the ones. Even if there are 3 usefull suggestions out of 100, without all the 100 the game was never going forward.
And without your fucking smart-asses who never come with something yourself but just try to show your egg-head smelly containment the forum would not be full of shit, which just makes finding the useful information harder.
"That is not dead which can eternal lie / And with strange aeons even death may die."
H.P. Lovecraft
H.P. Lovecraft
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SpiderJerusalem
- Posts: 551
- Joined: Sun Jan 23, 2011 11:26 pm
Re: Curiosity warning.
cobaltjones wrote: The devs shouldn't have to implement features that bog down the game for regular users because you're too much of a fucking retard to pay attention to where you're clicking. It's not like dropping items and losing them is a regular process of the gameplay, it's a fucking mistake on the player's part, and shouldn't really have any ingame deterrent.
-Bottleneck-
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Curiosity warning.
I know dropping them sucks, but... meh. Small issue.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Curiosity warning.
If its so small, wouldn't it be easy to fix it?
I saw your system-box saying that you dropped your spiderweb, should be enough for you to make this a top-priority. *cough*
I saw your system-box saying that you dropped your spiderweb, should be enough for you to make this a top-priority. *cough*
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Curiosity warning.
Small in the sense that it causes small problems, not in the sense that it would be absolutely trivial to fix. I suspect one could fix that client side if one wanted to, though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose