Stiveland.

General discussion and socializing.
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

cobaltjones wrote:
sabinati wrote:do you have any concept art?
"Another guy" is in charge of the concept art.
Not yet. Sorry, Sab.

Cobalt, I eagerly await proving your doubts that I can complete Stiveland wrong.
User avatar
NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Stiveland.

Post by NaoWhut »

burgingham wrote:Then you will have to compete with Salem.
Compete?...
ImageImage
Monkeytofu
Posts: 372
Joined: Mon Jun 28, 2010 11:41 am
Yahoo Messenger: tpilolbuggy
Location: Texas

Re: Stiveland.

Post by Monkeytofu »

burgingham wrote:Then you will have to compete with Salem.

Image
[13:09:52] <shadowchris> u seduce to name calling?
Flame wrote: Do you want show me another proof of you're QI with another nonsense post or you'll choose to stay silent if you don't have nothing of value to say?
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

NaoWhut wrote:
burgingham wrote:Then you will have to compete with Salem.
Compete?...
I agree. That's going to be extremely difficult to accomplish.
User avatar
boshaw
Posts: 1612
Joined: Tue Jun 01, 2010 10:22 pm

Re: Stiveland.

Post by boshaw »

Can we get some tech demo screenshots or do you have 0 work done? What language is server in btw too.
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Stiveland.

Post by Kaios »

:geek:
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

boshaw wrote:Can we get some tech demo screenshots or do you have 0 work done? What language is server in btw too.
I really wish I had the file right now to take those screenshots. We actually just have the core MMO functions and such though, atm. And unless we decide to change to Flash in this early stage of development, it's C#.

@Kaios: :ugeek:
b_anon
Posts: 210
Joined: Wed Feb 09, 2011 8:17 pm

Re: Stiveland.

Post by b_anon »

EmperorNuke wrote:
boshaw wrote:Can we get some tech demo screenshots or do you have 0 work done? What language is server in btw too.
I really wish I had the file right now to take those screenshots. We actually just have the core MMO functions and such though, atm. And unless we decide to change to Flash in this early stage of development, it's C#.

@Kaios: :ugeek:

I get the feeling you don't know what you are doing in the slightest.

Feel free to prove me wrong
User avatar
RJT
Posts: 1186
Joined: Sun Jan 30, 2011 11:14 pm

Re: Stiveland.

Post by RJT »

He doesn't.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Stiveland.

Post by SacreDoom »

Inb4 gameboy gfx.

Return to “The Inn of Brodgar”