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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: mine
Same way you find out if there's ore on the first level. Either prospect or make a hole and start digging.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: mine
viewtopic.php?f=2&t=18450&hilit=prospecting+guide
You use prospecting in a cave, or you drop a minehole at an ore node and dig snaking tunnels and prospect those for metal on the floor below. When you find one, dig towards it and drop a mineshaft nearby. Probably not worth dropping a mineshaft near your first one merely because it's much harder to dig tunnels the level below.
Either way it's going to involve a bunch of random digging if you want to go past lvl 2
You use prospecting in a cave, or you drop a minehole at an ore node and dig snaking tunnels and prospect those for metal on the floor below. When you find one, dig towards it and drop a mineshaft nearby. Probably not worth dropping a mineshaft near your first one merely because it's much harder to dig tunnels the level below.
Either way it's going to involve a bunch of random digging if you want to go past lvl 2
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: mine
Mine holes aren't that expensive, just a bit time consuming. Everyone has trash leather and wax laying around.Bugssy wrote:That's an expensive way of finding outMagicManICT wrote:make a hole and start digging.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.