@NovaAlpha: Good point.
@SacreDoom: Yes. Two in fact. But neither will do a thing until we know if we'll be doing this in 3D or 2D.
@SikGamer: I can assure you I am in fact not trolling.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Stiveland.
Any examples of their work? Doesn't have to be associated with the game.EmperorNuke wrote: Yes. Two in fact. But neither will do a thing until we know if we'll be doing this in 3D or 2D.
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EmperorNuke
- Posts: 85
- Joined: Mon Dec 06, 2010 12:04 pm
Re: Stiveland.
@SacreDoom: I'll look/ask for some.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Stiveland.
K, cool.EmperorNuke wrote:@SacreDoom: I'll look/ask for some.
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EmperorNuke
- Posts: 85
- Joined: Mon Dec 06, 2010 12:04 pm
Re: Stiveland.


That's about all I could get, since they're not on. Sorry.
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b_anon
- Posts: 210
- Joined: Wed Feb 09, 2011 8:17 pm
Re: Stiveland.
EmperorNuke wrote:
That's about all I could get, since they're not on. Sorry.
ahahaha i don't even.
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EmperorNuke
- Posts: 85
- Joined: Mon Dec 06, 2010 12:04 pm
Re: Stiveland.
Indeed, the backpack is good-looking.
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b_anon
- Posts: 210
- Joined: Wed Feb 09, 2011 8:17 pm
Re: Stiveland.
Yeah totally, a vector rendition of a backpack with a black/white gradient over it and a free font with a dropshadow. Winning.
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EmperorNuke
- Posts: 85
- Joined: Mon Dec 06, 2010 12:04 pm
Re: Stiveland.
Lawl, I know. But he says he's much better with 3D graphics than 2D. Even though I've never said anything bad about his graphics.b_anon wrote:Yeah totally, a vector rendition of a backpack with a black/white gradient over it and a free font with a dropshadow. Winning.