lock the mentory window

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: lock the mentory window

Post by cobaltjones »

Immediate LP has a ton of abusable side effects though. Immediate authority for declaiming comes to mind.
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: lock the mentory window

Post by Tamalak »

Hmm that's true. They'd have to mess around with the authority thing.

It just seems like there's no coherence in LP gain with the current system. You cram 13-odd things in your brain, and when you wake up most of them have expired in a gibberish row of +####s with no connection between what you chose and what you got.
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: lock the mentory window

Post by SacreDoom »

I think I've gotten more LP this world than any of the past ones. I gotta admit this system is better, even though I was strongly against it at first, I like the LP gift when I wake up.
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: lock the mentory window

Post by cobaltjones »

What do you mean "no connection" between what you chose and what you got? What you chose directly decides how much LP you get. How much more of a connection can you get? Changing it so that you get the LP for each item immediately and then you're stuck with that item forever doesn't make that any different.

This thread is about changing the mentory window to function like the inventory window so that you don't accidentally lose progress on a longterm curiosity. A change that should be simple and effortless to implement, not completely change the way that the study/LP system functions.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: lock the mentory window

Post by MagicManICT »

The mentory works like any other container. You don't have to drag and drop items into it, you can shift-click them, too. (Haven't tried the scroll method yet.) It would definitely keep you from accidentally picking up something else when putting a curio in.

edit: I do like the idea of a lock, though. It could be coded client side without messing with the server, or could be done server side so client errors don't mess it up.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
ScegfOd
Posts: 284
Joined: Wed Oct 07, 2009 5:52 am

Re: lock the mentory window

Post by ScegfOd »

MagicManICT wrote:The mentory works like any other container. You don't have to drag and drop items into it, you can shift-click them,...
this
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
User avatar
cloakblade
Posts: 534
Joined: Fri Feb 18, 2011 10:37 am

Re: lock the mentory window

Post by cloakblade »

It would best if something wasn't considered out of the mental container until it was in another one this would also prevent the odd chance of your inventory having 2 1x1 squares instead of a 1x2 square you need for this other curio.
A.K.A. Suddo
User avatar
Lumar
Posts: 161
Joined: Mon May 17, 2010 12:14 am

Re: lock the mentory window

Post by Lumar »

Op just needs to be more careful
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: lock the mentory window

Post by cobaltjones »

MagicManICT wrote:The mentory works like any other container. You don't have to drag and drop items into it, you can shift-click them, too. (Haven't tried the scroll method yet.) It would definitely keep you from accidentally picking up something else when putting a curio in.

edit: I do like the idea of a lock, though. It could be coded client side without messing with the server, or could be done server side so client errors don't mess it up.
I use a magic mouse, so errant scrolls are common. Would still be extremely simple to change it like the inventory system, and would actually make more sense than it just being a "container" which it is now.
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: lock the mentory window

Post by DatOneGuy »

MagicManICT wrote:The mentory works like any other container. You don't have to drag and drop items into it, you can shift-click them, too. (Haven't tried the scroll method yet.) It would definitely keep you from accidentally picking up something else when putting a curio in.

edit: I do like the idea of a lock, though. It could be coded client side without messing with the server, or could be done server side so client errors don't mess it up.
Yes this works however if you are placing curios that are not 1x1, you may wish to place them in a certain way. For example you are placing a bramble, a Volva's wand, a Thorny Thistle and filling the rest with 1x1, you may have to play with the inventory unless you dumped in all the ones that are larger first.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Return to “Critique & Ideas”