You play one, do you not?SacreDoom wrote:cobaltjones wrote: No one in their right mind would develop an entire MMO in java...
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EmperorNuke
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Re: Stiveland.
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JJCalem
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Re: Stiveland.
Correct me if I am wrong but isn't it only the client that is in java while the server is in something else? I am sure I remember hearing that though I could be wrongEmperorNuke wrote:You play one, do you not?SacreDoom wrote:cobaltjones wrote: No one in their right mind would develop an entire MMO in java...
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EmperorNuke
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Re: Stiveland.
Maybe. Ask Jorbtar. Or a mod.JJCalem wrote:Correct me if I am wrong but isn't it only the client that is in java while the server is in something else? I am sure I remember hearing that though I could be wrong
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sabinati
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Re: Stiveland.
server is in C, which i think was already posted itt
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boshaw
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Re: Stiveland.
should just do server in C/C++ and then make a default client in x language and open source it for users to customize or make their own whole client based on default.
One of the best things about HnH is the customized clients and being able to change the UI to your likings and add little helpers along the way to simplify things that weren't in the beginning.
One of the best things about HnH is the customized clients and being able to change the UI to your likings and add little helpers along the way to simplify things that weren't in the beginning.
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EmperorNuke
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Re: Stiveland.
I find that interesting, Sabinati.
Yeah H&H is pretty cool with clients.
Yeah H&H is pretty cool with clients.
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tempwad
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Re: Stiveland.
why it is so laggy in this case? curved hands of developers?sabinati wrote:server is in C, which i think was already posted itt
trapped? masturbate.
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MagicManICT
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Re: Stiveland.
Gee, I wouldn't know anyone that develops an MMO client in Java....cobaltjones wrote: No one in their right mind would develop an entire MMO in java...
I was thinking of (for the Java3D example) Wurm. Even on a modern machine it's slow slow slow. All the other examples of Java3D programs I've seen are slow, too. OpenGL is great, but the JavaVM just can't execute commands fast enough for a great frame rate if you want any kind of decent graphics.
Honestly, C# isn't a horrible language. Hell, all of the XBox software is programmed in it. Is it my favorite to work in? No, because it's another Microsoft abomination that's overly complex. It can be pretty good if you throw out all the Windows crap and stick to DirectX, though.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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tempwad
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Re: Stiveland.
do you know any MMO games written on C#?MagicManICT wrote:Gee, I wouldn't know anyone that develops an MMO client in Java....cobaltjones wrote: No one in their right mind would develop an entire MMO in java...
I was thinking of (for the Java3D example) Wurm. Even on a modern machine it's slow slow slow. All the other examples of Java3D programs I've seen are slow, too. OpenGL is great, but the JavaVM just can't execute commands fast enough for a great frame rate if you want any kind of decent graphics.
Honestly, C# isn't a horrible language. Hell, all of the XBox software is programmed in it. Is it my favorite to work in? No, because it's another Microsoft abomination that's overly complex. It can be pretty good if you throw out all the Windows crap and stick to DirectX, though.
i know one, it is Mortal Online. most laggy game in thr world.
trapped? masturbate.