Animals Corpse Camping

The worst monsters in the Hearthlands warp the fabric of space and time..
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Peter
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Jump on the pyramid bandwagon!

Post by Peter »

Spiff wrote:
Jackard wrote:
kobnach wrote:*sigh*
Surprise.
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Laremere
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Joined: Fri May 29, 2009 9:02 pm

Re: Animals Corpse Camping

Post by Laremere »

How to get away:
Set your speed to the highest you can.
As soon as you're not dazed, run away as fast as you can.


Has worked for me a fair share of times.


Edit: while writing this post a fox seems to have ko'd me...time to try my own medicine.
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g1real
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Location: You are now breathing manually.

Re: Animals Corpse Camping

Post by g1real »

Laremere wrote:How to get away:
Set your speed to the highest you can.
As soon as you're not dazed, run away as fast as you can.


Has worked for me a fair share of times.


Edit: while writing this post a fox seems to have ko'd me...time to try my own medicine.
I've tried that with a level 9 boar.

I think it chased me a good 15 minutes knocking me out, me running for 3 minutes while it catches up and missing me, repeat.

Eventually I had to kill it with init storing at the riverside.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
Pioneer
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Joined: Mon Sep 07, 2009 5:46 am

Re: Animals Corpse Camping

Post by Pioneer »

Bump. Please consider looking into this soon, doing simple things like milking cows is made much too difficult by the camping animals. 10 minute trips shouldn't be cut short due to a fox that I can't outrun/kill.
Brosephine
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Joined: Mon Aug 10, 2009 11:48 pm

Re: Animals Corpse Camping

Post by Brosephine »

loftar wrote:Well, on the one hand, this particular behavior is a bug. I don't really know why yet, but when an animal loses its last target, it doesn't seem to go back into roaming mode.
I've noticed that Deer don't seem to suffer this bug. Compare their AI code and find out what's different.
Lightning4
Posts: 131
Joined: Fri May 29, 2009 10:40 pm

Re: Animals Corpse Camping

Post by Lightning4 »

Laremere wrote:How to get away:
Set your speed to the highest you can.
As soon as you're not dazed, run away as fast as you can.
Yeah, as the previous poster mentioned, this does not work with boars at all. I've done it with foxes and even bears, but boars are just too damn aggressive. They'll pursue you to the ends of the earth knocking you out if they could. I think they're innately more aggressive than other creatures, or something. Something is up with them.

Brosephine wrote:
loftar wrote:Well, on the one hand, this particular behavior is a bug. I don't really know why yet, but when an animal loses its last target, it doesn't seem to go back into roaming mode.
I've noticed that Deer don't seem to suffer this bug. Compare their AI code and find out what's different.
As an addendum, I've noticed that deer have their own bugs. Not sure if it was mentioned yet, but their combat AI occasionally just seems to flick off while you're beating on them. This seems to happen most often when they charge at you from a certain direction. They'll stick to you and start twitching between directions. Eventually their combat AI flicks off and they'll just wander off while you beat them up.
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Laremere
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Re: Animals Corpse Camping

Post by Laremere »

I've done it with boars plenty of times. It just might take a few tries, and by a few, I mean quite a few.
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Lightning4
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Re: Animals Corpse Camping

Post by Lightning4 »

Doesn't seem to work with bears at all. Or this bear in particular is just being an enormous douchebag.
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Jackard
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Location: fucking curios how do they work

Re: Animals Corpse Camping

Post by Jackard »

thats because bears move at sprint speed

logout and wait for despawn
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PhaedrothSP
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Joined: Sat Aug 01, 2009 6:07 am

Re: Animals Corpse Camping

Post by PhaedrothSP »

No it works with bears, you just need to run in a direction they're not facing.

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