I make both wine and beer for my village. I actually literally have the 20 tiles of hops, 50 tiles of wheat, and 167 tiles of grapes you guys are mentioning. Wine is simpler and requires less infrastructure, but I spend less hours of my playing time when creating beer vs wine. (per litre)
I enjoy the beermaking. The wine that's a PITA. Wine is the first thing I let slide when I am too busy to get all my work done.
So I snorted a bit when I heard you guys saying wine was easier, but I guess if you mean easier to get started or easier to understand... sure.
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sabinati
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Re: the utility of beer
it's easier to do, there is no errand running to the herb tables, kilns, getting water, fuel. just you, a press, a barrel, and 167 tiles of grapes.
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Jackard
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Re: the utility of beer
why, its truePhaen wrote:So I snorted a bit when I heard you guys saying wine was easier
making beer is too much hassle for me to bother with when a few buckets of wine are easy to obtain and last one person a good while
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Scilly_guy
- Posts: 337
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Re: the utility of beer
Wine is easier to get started and dip in and out of, but I guess if you get into a routine then beer might be easier.
I do think different types of wine (depending on where a wine rack is placed) could be fun, but what benefit would there be?
Personally I think alcohol should make you hungrier, so perhaps after a couple of days on a wine rack in a house it should become a wine which gives the same bonus as normal wine PLUS makes you slightly hungrier, this wine can then be moved to a cellar for a few days to make it better at making you hungrier, and then finally moved to a cave/mine to make you a lot hungrier. You could abuse wine making you hungrier, but as you can only drink so much before becoming drunk, and then passing out it is self controlling. I have never drunk that much (in game) but if you weren't able to log straight back in after passing out then it would be much harder to abuse, oh and a "hangover" debuff, that makes you weaker and reduces stats.
I like the OPs idea of beer giving a small amount of STR feps, I think also including it in fish stick batter could make fish sticks better.
Anyway, off to the pub.
I do think different types of wine (depending on where a wine rack is placed) could be fun, but what benefit would there be?
Personally I think alcohol should make you hungrier, so perhaps after a couple of days on a wine rack in a house it should become a wine which gives the same bonus as normal wine PLUS makes you slightly hungrier, this wine can then be moved to a cellar for a few days to make it better at making you hungrier, and then finally moved to a cave/mine to make you a lot hungrier. You could abuse wine making you hungrier, but as you can only drink so much before becoming drunk, and then passing out it is self controlling. I have never drunk that much (in game) but if you weren't able to log straight back in after passing out then it would be much harder to abuse, oh and a "hangover" debuff, that makes you weaker and reduces stats.
I like the OPs idea of beer giving a small amount of STR feps, I think also including it in fish stick batter could make fish sticks better.
Anyway, off to the pub.
