Unable to launch, java exception

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SecondHandSka
Posts: 1
Joined: Sun Apr 24, 2011 5:01 am

Unable to launch, java exception

Post by SecondHandSka »

I get the following error upon trying to launch

Code: Select all

com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://www.havenandhearth.com/java/jogl/jogl.jnlp
	at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getCachedFile(Unknown Source)
	at com.sun.javaws.LaunchDownload.downloadExtensionsHelper(Unknown Source)
	at com.sun.javaws.LaunchDownload.downloadExtensions(Unknown Source)
	at com.sun.javaws.Launcher.prepareLaunchFile(Unknown Source)
	at com.sun.javaws.Launcher.prepareAllResources(Unknown Source)
	at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
	at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
	at com.sun.javaws.Launcher.launch(Unknown Source)
	at com.sun.javaws.Main.launchApp(Unknown Source)
	at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
	at com.sun.javaws.Main$1.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
wubblemeister
Posts: 7
Joined: Sun Mar 13, 2011 6:24 am

Re: Unable to launch, java exception

Post by wubblemeister »

I'm having the same issue... Hope someone out there knows what's up!
RichardArmy
Posts: 1
Joined: Thu May 05, 2011 5:40 pm

Re: Unable to launch, java exception

Post by RichardArmy »

Bumping since I have the same problem.
iLerndGramrGud
Posts: 8
Joined: Sun Aug 09, 2009 3:50 pm

Re: Unable to launch, java exception

Post by iLerndGramrGud »

As am I. I was playing fine yesterday after downloading Ender's client, then logged off because it was late, then went to bed. Later I heard my computer shut down and restart out of nowhere, but I ignored it for that time being. When I woke up it said that it couldn't restart, and that I should restore it to an earlier time, so I did.

Later I got on and went to open Ender's client, but some pieces of it were missing, so I just deleted it and all the files I had created/downloaded for it. I went to the Haven site and just chose the Play button since I didn't feel like downloading Ender's client again, where I got a message saying the autohaven.jnlp download has completed (this happens every time I click Play.) So I chose open for my options, the Haven logo came up, and I received a prompt to run the application. Then upon choosing run, I received a "Haven error!" with the following details.
java.lang.UnsatisfiedLinkError: no jogl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(WindowsGLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
at haven.HavenPanel.<init>(HavenPanel.java:63)
at haven.MainFrame.<init>(MainFrame.java:120)
at haven.MainFrame.main2(MainFrame.java:211)
at haven.MainFrame.access$100(MainFrame.java:34)
at haven.MainFrame$5.run(MainFrame.java:266)
at java.lang.Thread.run(Unknown Source)
I checked and made sure my java was updated, I tried running Internet Explorer as an administrator, I deleted and redownloaded things numerous times, but all to no avail. Halp?
HulkingUnicorn
Posts: 120
Joined: Sun Nov 15, 2009 9:05 pm

Re: Unable to launch, java exception

Post by HulkingUnicorn »

Does downloading the client from here help?
iLerndGramrGud
Posts: 8
Joined: Sun Aug 09, 2009 3:50 pm

Re: Unable to launch, java exception

Post by iLerndGramrGud »

No
iLerndGramrGud
Posts: 8
Joined: Sun Aug 09, 2009 3:50 pm

Re: Unable to launch, java exception

Post by iLerndGramrGud »

Still waiting for anybody to help, still can't play.
donefear
Posts: 1
Joined: Sun May 08, 2011 7:04 pm

Re: Unable to launch, java exception

Post by donefear »

bump same error
iLerndGramrGud
Posts: 8
Joined: Sun Aug 09, 2009 3:50 pm

Re: Unable to launch, java exception

Post by iLerndGramrGud »

Found the solution (for me anyway) by looking through every single thread on the first 10 pages of Bugs. My answer was in this thread for those of you still encountering problems, although I can't guarantee it will help you as it did me. viewtopic.php?f=4&t=14602.

The part that specifically helped me was step 5, I pretty much skipped the rest.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Unable to launch, java exception

Post by loftar »

donefear wrote:bump same error
Same problem as whom? iLerndGramrGud describes a different problem than OP. iLerndGramrGud's problem is, as he found out, usually solved by clearing Java's cache (sometimes the download fails for some reason (network error or anything) and Java cannot detect this for some reason, and therefore thinks that the download succeeded and then fails when it tries to use the downloaded resources).

OP's problem needs more context to make a statement about. The "wrapped exception" tab(s) would be needed for further debugging.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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