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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Lawspeakers can't track
THere's no room for the tracking icon in adventure menu if you have the village forming icon. A->T doesn't do anything either.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Lawspeakers can't track
It seems you're right. We obviously need to subdivide the adventure menu further. Thanks!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Lawspeakers can't track
I can form a village and track. What other skills do you have, so I know what not to get?


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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Lawspeakers can't track
Ah, I'm guessing you have Leave Village? (Why is that still a hotkey??)
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Morsigil
- Posts: 84
- Joined: Sat Aug 15, 2009 6:39 am
Re: Lawspeakers can't track
My initial guess would be that they have lives outside of modifying this game, and have been busy with other updates. Ask not what the free-game-makers-and server-hosters-who-listen-to-the-player-base can do for you, but what you can do for the free-game-makers-and-server-hosters-who-listen-to-the-player-base.Jackard wrote:Ah, I'm guessing you have Leave Village? (Why is that still a hotkey??)
Lawspeaker of Buried Deeply.
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KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: Lawspeakers can't track
The original 'don't make leave village a hotkey' was posted July 19th. jorb posted that he agreed August 26th. I rather doubt their lives are so busy that they've been unable to remove the hotkey for over a month (if they noticed before that) or over a couple of weeks due to their packed calendars.
More likely the clamor hasn't been loud enough to make it high-priority and keep it fresh on their minds, and hopefully now that the key's literally bloated the adventure menu out of its boundaries it'll be addressed.
More likely the clamor hasn't been loud enough to make it high-priority and keep it fresh on their minds, and hopefully now that the key's literally bloated the adventure menu out of its boundaries it'll be addressed.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Lawspeakers can't track
dont be an apologist, manMorsigil wrote:My initial guess would be that they have lives outside of modifying this game, and have been busy with other updates. Ask not what the free-game-makers-and server-hosters-who-listen-to-the-player-base can do for you, but what you can do for the free-game-makers-and-server-hosters-who-listen-to-the-player-base.Jackard wrote:Ah, I'm guessing you have Leave Village? (Why is that still a hotkey??)
this gives an alternative to subdividing the menu
Last edited by Jackard on Wed Sep 09, 2009 7:55 pm, edited 1 time in total.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
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Re: Lawspeakers can't track
Well, it's hard for me to imagine what I'd do other than put it in the menu -- where else would it be? What I'd have to do, as I see it, is to add a confirmation dialog to it, which isn't particularly hard... but it's UI. Blech.
I know, I know...
Edit: I've placed the plow command under landscaping now, where it probably belongs. That should fix this particular problem.
I know, I know...
Edit: I've placed the plow command under landscaping now, where it probably belongs. That should fix this particular problem.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
- Posts: 15527
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Re: Lawspeakers can't track
suggestion: campfire/hearthfire under build menuloftar wrote:It seems you're right. We obviously need to subdivide the adventure menu further. Thanks!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Lawspeakers can't track
UIs gonna happen sooner or later. hopefully the former because i like intuitive UIs
ps. good suggestion, that menu is kind of cramped though too
ps. good suggestion, that menu is kind of cramped though too
Last edited by Jackard on Wed Sep 09, 2009 7:59 pm, edited 1 time in total.