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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Sledgehammer as weapon
The reason we don't have more weapons is that the current combat system doesn't let them be different enough. So don't expect any new weapons till that changes.
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kohg
- Posts: 589
- Joined: Mon Feb 21, 2011 2:28 pm
Re: Sledgehammer as weapon
yeah figured so...hammer could always have a knockback effect for that sake.Potjeh wrote:The reason we don't have more weapons is that the current combat system doesn't let them be different enough. So don't expect any new weapons till that changes.
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Sledgehammer as weapon
This only sounds like a useful idea because you could position your opponent on the shore and drown them. Other than that it sounds like you have been playing too much Dwarf Fortress.kohg wrote:yeah figured so...hammer could always have a knockback effect for that sake.Potjeh wrote:The reason we don't have more weapons is that the current combat system doesn't let them be different enough. So don't expect any new weapons till that changes.
A.K.A. Suddo
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Mopstar
- Posts: 446
- Joined: Wed Dec 02, 2009 6:03 pm
Re: Sledgehammer as weapon
why not make the hammer give a huge agi debuff to compensate for its damage,Or make it it hurt armor more and do less damage to an actual hearthling.
Wolfang wrote:
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
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kohg
- Posts: 589
- Joined: Mon Feb 21, 2011 2:28 pm
Re: Sledgehammer as weapon
cloakblade wrote:Other than that it sounds like you have been playing too much Dwarf Fortress.kohg wrote:yeah figured so...hammer could always have a knockback effect for that sake.Potjeh wrote:The reason we don't have more weapons is that the current combat system doesn't let them be different enough. So don't expect any new weapons till that changes.
i played diablo...don't know if that counts.
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Sledgehammer as weapon
In Dwarf Fortress a dwarf can fling a goblin a good distance with a good hit.kohg wrote:i played diablo...don't know if that counts.
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Mopstar
- Posts: 446
- Joined: Wed Dec 02, 2009 6:03 pm
Re: Sledgehammer as weapon
I have not seen a flying gobbo in along while since the newest Version.
Wolfang wrote:
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Sledgehammer as weapon
True. That's why I turn on the older version every once in a while. /nostalgiaMopstar wrote:I have not seen a flying gobbo in along while since the newest Version.
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kohg
- Posts: 589
- Joined: Mon Feb 21, 2011 2:28 pm
Re: Sledgehammer as weapon
I didn't say blunt damage...i said blunt attack. Like in Chop and Cleave are for axe, sting and Valorous for swords and Blunt would be for the hammer so.....cloakblade wrote:I assume by blunt damage you either want it to penetrate armor like UA or want it to deal more damage to armor? So your damage numbers are even more over the top than first thought.
...yeah.Oh and it would be okay if it did 10000000 damage because no attacks use a sledgehammer as a weapon.
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Sotsa
- Posts: 725
- Joined: Sat Mar 27, 2010 10:07 am
Re: Sledgehammer as weapon
I actually think it can, what about adding something of an effect to the base attack other than just damage, like maybe removing more defense bar while doing less damage, or stealing initiative points or raising your advantage without the need to actually hit. the sledgehammer would be a stupid weapon tho, calling for one handed maces.Potjeh wrote:The reason we don't have more weapons is that the current combat system doesn't let them be different enough. So don't expect any new weapons till that changes.
(not claiming any of the above effects are good ideas, just putting it out there because I'm not sure what you said about the combat system is correct.)
E: what about weapon types that will do some amount of damage regardless of defense bar, but drain less defense, weapons that could remove stamina, etc etc etc...
Before you take insult to this post, keep in mind that I am simply a warrior of truth.