A few hours ago I was enjoying hunting high level animals for high quality meat such as 9/X Deer would give me 90-100 quality goods, after a recent crash or possibly the reset I am now getting 20-30 quality from the same animals.
Is this intended or a bug? If it is intended then I ask, How do I increase the quality?
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jorb
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Re: High level hunting quality.
Yeah, I had the same experience, so we changed it. Your survival skill and the quality of the tools you use when butchering/skinning are now, both, relevant.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackard
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Re: High level hunting quality.
i was wondering if survival would be involved in that... good to know
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Pacho
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Re: High level hunting quality.
Thank you! I was wondering how in the heck I got a ql 49 hide and meats without any appreciable amount of survival skill. <.<
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jorb
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Re: High level hunting quality.
Always happy to nerf the fun away. 
I myself will, of course, be happily enjoying the bear gear I got my hands on.... before the fix.
I myself will, of course, be happily enjoying the bear gear I got my hands on.... before the fix.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackard
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Re: High level hunting quality.
sneaky devil~
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jorb
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Re: High level hunting quality.
Q 200 raw materials! Whooop, whooop! 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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g1real
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Re: High level hunting quality.
Just a question, do all things in a quality calculation affect the same? Or do things have different weights?
For example, a bone arrow, out of 56 QL bones and 10 QL branches I get about 22 QL arrows, if there's a skill affecting it (carpentry or survival, they are both at 10) wouldn't 76/3 be 25 QL?
For example, a bone arrow, out of 56 QL bones and 10 QL branches I get about 22 QL arrows, if there's a skill affecting it (carpentry or survival, they are both at 10) wouldn't 76/3 be 25 QL?
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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jorb
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Re: High level hunting quality.
All items have different weights. Hopefully the UI will give you some idea of these at some point.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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g1real
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Re: High level hunting quality.
Hurry up then! I'm eager to gather all these formulas how it's calculated. :<, in fact, can't you give me a head start and tell me what skill affects the crafting of bone arrows?jorb wrote:All items have different weights. Hopefully the UI will give you some idea of these at some point.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?