Picture shows the wall extended across the gate.


There was a valid reason to why there was no claim. A claim we had laid down beforehand disapeared after a server crash, the game still thought that claim had existed which in turn prevented me placing a new one down, which now the devs have kindly fixed for me.RaptorJedi wrote:I know where that is, they didn't have a claim when I last went up there.
Yes, it is. Currently, objects can only either have a bounding box or not, so when I open a gate, I remove its bounding box completely. I want to change that so that I can have different "categories" of bounding boxes, which would fix problems like these and a couple of other things as well. If I only knew where that was, I'd come over and gobble up those violating pieces of palisade.theTrav wrote:Seems likely to be a bug if you can extend walls where open gates exist...?
Wouldn't this be an excellent time to implement :where, to show the coordinates where you are currently?loftar wrote:Yes, it is. Currently, objects can only either have a bounding box or not, so when I open a gate, I remove its bounding box completely. I want to change that so that I can have different "categories" of bounding boxes, which would fix problems like these and a couple of other things as well. If I only knew where that was, I'd come over and gobble up those violating pieces of palisade.theTrav wrote:Seems likely to be a bug if you can extend walls where open gates exist...?
umm... I figured you'd implemented something for the admin tool already? Can't you just use the code you use for tracking to find the players hearth fire?loftar wrote:If I only knew where that was, I'd come over and gobble up those violating pieces of palisade.