Stiveland.

General discussion and socializing.
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Anomander
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Joined: Sun Jan 23, 2011 6:39 pm

Re: Stiveland.

Post by Anomander »

Koya wrote: Just look at actions that people use to bot, analize and use what you saw there to fix... for example...
soil digging - make soil limited like clay, so 5 min, and no LP
stone pawing - make impossible to lay stone if tile have been laid with stone
map making - localmap after writed to regionmap, destroyed, so paper spending so great that its non productive
bucket grinding - make strings more often to fing and put them in requirement
woodcutting -
loom - make objects give lp only after they fully built
mining - remove zig-zag digging, or add non-breakable random tiles to stop zig-zaging

Don't think I need to continiue, there are 20-25 more :) And still system is different right now, so it didn't matter.
Imo, when you have to change so many little things to make something work (and you would probably have to change more as botters kept finding their new thing), it's because the system is itself flawed. I believe the devs saw it the same way and decided to cure the disease and not just treat the symptoms.
I'm sure what you say about bots still being used to regularly change curios is true, but the truth is they are much more limited and have much less influence in the final power the character can achieve, and that is a merit of the new system.
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sabinati
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Re: Stiveland.

Post by sabinati »

Koya wrote:
bitza wrote:i'm genuinely curious to know what other ways you think botting could be prevented, or if you have an idea for a better LP system
Just look at actions that people use to bot, analize and use what you saw there to fix... for example...
soil digging - make soil limited like clay, so 5 min, and no LP
stone pawing - make impossible to lay stone if tile have been laid with stone
map making - localmap after writed to regionmap, destroyed, so paper spending so great that its non productive
bucket grinding - make strings more often to fing and put them in requirement
woodcutting -
loom - make objects give lp only after they fully built
mining - remove zig-zag digging, or add non-breakable random tiles to stop zig-zaging

Don't think I need to continiue, there are 20-25 more :) And still system is different right now, so it didn't matter.
specific "fixes" to each type of action is a terrible solution
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burgingham
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Joined: Fri Aug 14, 2009 10:58 pm

Re: Stiveland.

Post by burgingham »

sabinati wrote: specific "fixes" to each type of action is a terrible solution
This. I hated the LP nerf on every bottable action in w4. That is not a solution at all, but just a punishment for all players.
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novaalpha
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Location: Sparta

Re: Stiveland.

Post by novaalpha »

burgingham wrote:
sabinati wrote: specific "fixes" to each type of action is a terrible solution
This. I hated the LP nerf on every bottable action in w4. That is not a solution at all, but just a punishment for all players.
None of the fixes Koya suggests involve a LP nerf, btw ;)
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cloakblade
Posts: 534
Joined: Fri Feb 18, 2011 10:37 am

Re: Stiveland.

Post by cloakblade »

Koya wrote:
bitza wrote:List of ways to nerf botting in world 3/4
What if we remedial acts didn't give LP? At least make it more like discovers or something. Though you still have to problem with the continuous hunters who can spike their LP greatly and probably a couple of others.
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Jackard
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Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Stiveland.

Post by Jackard »

Koya wrote:Just look at actions that people use to bot, analize and use what you saw there to fix... for example...
soil digging - make soil limited like clay, so 5 min, and no LP
stone pawing - make impossible to lay stone if tile have been laid with stone
map making - localmap after writed to regionmap, destroyed, so paper spending so great that its non productive
bucket grinding - make strings more often to fing and put them in requirement
woodcutting -
loom - make objects give lp only after they fully built
mining - remove zig-zag digging, or add non-breakable random tiles to stop zig-zaging

Don't think I need to continiue, there are 20-25 more :) And still system is different right now, so it didn't matter.
"lol lets bandaid things instead of fixing the underlying problem"
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burgingham
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Joined: Fri Aug 14, 2009 10:58 pm

Re: Stiveland.

Post by burgingham »

novaalpha wrote:
burgingham wrote:
sabinati wrote: specific "fixes" to each type of action is a terrible solution
This. I hated the LP nerf on every bottable action in w4. That is not a solution at all, but just a punishment for all players.
None of the fixes Koya suggests involve a LP nerf, btw ;)
This wasn't directed at Koya.
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Potjeh
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Re: Stiveland.

Post by Potjeh »

So how does one bot up a ton of edelweiss?
Image Bottleneck
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Koya
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Joined: Fri Feb 26, 2010 2:01 am
Location: Ukraine, Lviv

Re: Stiveland.

Post by Koya »

Potjeh wrote:So how does one bot up a ton of edelweiss?
Leave character at place where rare curious spawn. Bot enters, collects, exit... after 12 min entering again, if nobody at location, it reloads, and all stuff appears again. Anyway if you have 10 chars at account you can gather a lot of rare curious in few days. Just enter once a day by yourself to gather what he got...
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SacreDoom
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Re: Stiveland.

Post by SacreDoom »

If that's your idea of botting everything can be botted.

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