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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Sledgehammer as weapon
I like the idea of draining stamina with weapon attacks could be used to make sure the opponent doesn't run. Also it would pretty easy to implement some ideas like the attacks having more weight but the weapon does less or the other way.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Sledgehammer as weapon
I'm pretty sure none of it is supported by the current implementation of the combat systemSotsa wrote:I actually think it can, what about adding something of an effect to the base attack other than just damage, like maybe removing more defense bar while doing less damage, or stealing initiative points or raising your advantage without the need to actually hit. the sledgehammer would be a stupid weapon tho, calling for one handed maces.Potjeh wrote:The reason we don't have more weapons is that the current combat system doesn't let them be different enough. So don't expect any new weapons till that changes.
(not claiming any of the above effects are good ideas, just putting it out there because I'm not sure what you said about the combat system is correct.)
E: what about weapon types that will do some amount of damage regardless of defense bar, but drain less defense, weapons that could remove stamina, etc etc etc...
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Sledgehammer as weapon
So basically it comes down to....
Please re-make the combat system so we can use hammers, scythes, shovels, and pans for weapons!
Not a new idea, really.
Please re-make the combat system so we can use hammers, scythes, shovels, and pans for weapons!
Not a new idea, really.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Sledgehammer as weapon
I for one prefer that they do it right rather than do it now. I'd like to see stuff like different damage types (pierce, slash, blunt) and different armour ratings against them, plus debuffs, plus "active" weapon-based manoeuvres (Brace manoeuvre with spear that knocks out opponent's defence for his every strike, for example).
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Sledgehammer as weapon
All of this. I'd like to see a more 'technical' move with one of the more micro weapons, let's say you have to time it right within 500ms(before) or so and if you do it blocks an attack or properly or parries.Potjeh wrote:I for one prefer that they do it right rather than do it now. I'd like to see stuff like different damage types (pierce, slash, blunt) and different armour ratings against them, plus debuffs, plus "active" weapon-based manoeuvres (Brace manoeuvre with spear that knocks out opponent's defence for his every strike, for example).
Overall I agree we can wait until they get a chance to properly add it, but when they do I want to see everything usable as a makeshift weapon, including slapping people with tsacks full of rocks or headbutts with a druid's helm.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Sledgehammer as weapon
Please no timing-based moves, the lag is bad enough with the current combat system 
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Sledgehammer as weapon
Remove lag!! It's OP anyway.Potjeh wrote:Please no timing-based moves, the lag is bad enough with the current combat system
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Skorm
- Posts: 925
- Joined: Wed Mar 03, 2010 6:01 am
- Location: on a house, with a computer
Re: Sledgehammer as weapon
i remmber i suggested this in w3DatOneGuy wrote:slapping people with tsacks full of rocks.
anyway, a lot is going to happend before combat gets better *Salem*
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Sledgehammer as weapon
Oh God you missed the point by a long shot. 12 bars of steel for a bay 12 that has 500dmg. You suggest a sledge hammer have 700 dmg? A bay 12. Should be superior to other weapons and nothing else because its not asylum making a HQ bay 12. You on the other hand, want to make the hammer have 700 Dmg when its piss easy to make a good quality one? Yeah good idea. And no it's not easy aquiting good quality steel as you have to go through the wrought iron stage.kohg wrote:More effort to make a 12th?
It takes 12 steel (omg!!) and 2 leather. keep in mind that If you have good tanning tubes you can get high q leather.
Sledge takes 2 steel and 8 bars of any metal, plus 2 hl and 2 blocks of wood, in the end, due to the hl and blocks the hammer will most likely be inferior to 12 bay in quality, and seriously, acquiring 12 bars of steel is not that hard.
For that, 700 base dmg.
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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flajek122
- Posts: 204
- Joined: Sat Dec 18, 2010 2:51 pm
Re: Sledgehammer as weapon
Maybe slegdehammer will have 150 base damage but it will damage armor by 300 damage base?