Technical details about the development of H&H

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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Technical details about the development of H&H

Post by MagicManICT »

I also want to say that I'm intrigued by this new object classification system. It'll be interesting to see it at work.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Grable
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Joined: Mon Feb 14, 2011 8:03 am

Re: Technical details about the development of H&H

Post by Grable »

Better AI? Means even smarter and meaner bears?
NOOOOOOOOOOOOOO
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DatOneGuy
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Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Technical details about the development of H&H

Post by DatOneGuy »

Very interesting reading about the new object system and substance system. I've long wanted to drink wine from `water skins`. My grandfather did it all the time, I'm guessing it's pretty regular in Spain as he often brought back new ones and enjoyed drinking wine from them. I'll admit, it looked pretty fun, funner than a glass.
Grable wrote:Better AI? Means even smarter and meaner bears?
NOOOOOOOOOOOOOO
More like hell yeah.

Said it before I'll say it again : We're too safe.

Bears - Swim, or some other shit, need to beat your ass DOWN!!!
Animal AI in general - After getting hit and running if they are healed they should re-aggro and kick your ass!
Aurochsen - Should kick your ass harder!
Mouflon - should have some sort of attack that lets them come at you super fast since they're `charging` at you, would make a great initial attack, should have it's own graphic like boars thing.
Water animals - beavers(?)
Something in caves/mines that's scary. Trolls only coming up when you actually mine a tile, that's too safe!!
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ValerieHallaway
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Joined: Wed Apr 20, 2011 7:47 pm

Re: Technical details about the development of H&H

Post by ValerieHallaway »

I look forward to bear day, erryday.
________
Valhalla awaits.
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Technical details about the development of H&H

Post by Oddity »

BUT WE WANNA BE SAFE AND SOUND FOREVER :x
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll

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