I would like it if the curiositys would work as sets. And if you study more parts of the set, you get more lp from each item. For example each item of one set boosts the lp gained of all setitems studied by 1-10%. More valuable items like stuffed bear add 10% or even more, common items like cone cow add only 1%.
For example: Itsys set: Itsy bitsys set: Itsy bitsys web, itsy bitsy spider, (itsy bitsys prey or some item like that)
Wilderness set: boar tusk, bear tooth, lucky rabbits foot and deer antlers
Playtime set: cone cow,tin soldier, stuffed bear, leather ball, primitive doll, toy chariot
Flowers: dandelion, uncommon dragon..., ladys mantle,
Mushrooms:...
Ants:...
You could even buff weaker curios like boar tusk in giving them a higher setvalue. They dont give much lp, but they add a great bonus to the other setitems.
For example: You made a stuffed bear, you would want to study it together with a bark boat and a cone cow. Lets say the bear grants an additional 10% lp, the boat 3% and the cone cow 1% this would total in additional 14% lp. The cone cow with base lp 50 would now grant 57 lp. I think the bark boat has 500 base so that would be 570...
It would people make trading for curios, and you would have to put a little more thought into which ones you use at given time. I think this would make the new system more fun.
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Zarxes
- Posts: 143
- Joined: Mon Feb 21, 2011 6:06 pm
[Idea] Curiosity sets
Last edited by Zarxes on Fri Mar 18, 2011 6:11 pm, edited 4 times in total.
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slipper
- Posts: 816
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Re: [Idea] Curiosity sets
add creamy cock to the playtime set
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Zarxes
- Posts: 143
- Joined: Mon Feb 21, 2011 6:06 pm
Re: [Idea] Curiosity sets
In that case it should be called stuffed pedobear instead of stuffed bear. But i still think sets would be cool to have.
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Potjeh
- Posts: 11825
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Re: [Idea] Curiosity sets
Alternative I've been thinking of is crafting these related curiosities into one more long term curiosity. For example, a queen, a bunch of soldiers and some glass could be crafted into an ant farm. The idea is to condense stuff into less study slots and turn quick curiosities into something longer lasting. The total LP payout is unaffected, but it essentially lets you use short term curiosities constantly. I guess it should be a bit more taxing on attention.
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dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: [Idea] Curiosity sets
Maybe enabling quality to amplify it further if you do craft higher tiered curiosity by combining the lower tiers.
This does make trading for "LP studying" a workable currency...
This does make trading for "LP studying" a workable currency...
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KingLight
- Posts: 40
- Joined: Sat Oct 09, 2010 11:58 pm
Re: [Idea] Curiosity sets
+1 awesome ideaPotjeh wrote:Alternative I've been thinking of is crafting these related curiosities into one more long term curiosity. For example, a queen, a bunch of soldiers and some glass could be crafted into an ant farm. The idea is to condense stuff into less study slots and turn quick curiosities into something longer lasting. The total LP payout is unaffected, but it essentially lets you use short term curiosities constantly. I guess it should be a bit more taxing on attention.
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Zarxes
- Posts: 143
- Joined: Mon Feb 21, 2011 6:06 pm
Re: [Idea] Curiosity sets
A board, some branches and bough + stuffed bear, cone cow, tin soldier straw puppet = doll house
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Kaios
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Re: [Idea] Curiosity sets
Potjeh wrote:Alternative I've been thinking of is crafting these related curiosities into one more long term curiosity. For example, a queen, a bunch of soldiers and some glass could be crafted into an ant farm. The idea is to condense stuff into less study slots and turn quick curiosities into something longer lasting. The total LP payout is unaffected, but it essentially lets you use short term curiosities constantly. I guess it should be a bit more taxing on attention.
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DatOneGuy
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Re: [Idea] Curiosity sets
Would love to see this. Ants are great, but every 40minutes? Jeez.Potjeh wrote:Alternative I've been thinking of is crafting these related curiosities into one more long term curiosity. For example, a queen, a bunch of soldiers and some glass could be crafted into an ant farm. The idea is to condense stuff into less study slots and turn quick curiosities into something longer lasting. The total LP payout is unaffected, but it essentially lets you use short term curiosities constantly. I guess it should be a bit more taxing on attention.
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Scilly_guy
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Re: [Idea] Curiosity sets
I like the crafted combinations but think they should give a little bonus, the ant farm is brilliant.
But what would you craft all of the seers stuff into?
And the beach stuff (Sand castle, bladder wrack, flotsam, (prism?)).
We already have the enthroned toad as a combination of 2/3 curios, so its possibly something J-Lo have been thinking of.
ps: Sandcastle should require a bucket (but not consume it) as a way to raise quality.
But what would you craft all of the seers stuff into?
And the beach stuff (Sand castle, bladder wrack, flotsam, (prism?)).
We already have the enthroned toad as a combination of 2/3 curios, so its possibly something J-Lo have been thinking of.
ps: Sandcastle should require a bucket (but not consume it) as a way to raise quality.