I still cannot figure out exactly what skills are used for each fighting style.
I know there is unarmed, melee and ranged, but how is each of them affected by your stats?
I know STR is used to decide how much unarmed damage is done, but other than that, it gets a little confusing.
Anyone here experienced in these forms of fighting?
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Bugssy
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DeBosh
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Re: What attributes/skills to improve for fighting?
ua str for dmg, agi for cooldown of moves and dodgeBugssy wrote:I still cannot figure out exactly what skills are used for each fighting style.
I know there is unarmed, melee and ranged, but how is each of them affected by your stats?
I know STR is used to decide how much unarmed damage is done, but other than that, it gets a little confusing.
Anyone here experienced in these forms of fighting?
melee-same
ranged-perception.
For good fighter con is a must also. More hp and such.

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DatOneGuy
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Re: What attributes/skills to improve for fighting?
STR AGI CON PER
All fighters, all of them.
All fighters, all of them.
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rye130
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Re: What attributes/skills to improve for fighting?
You could skip PER if you have no intent to use a ranged weapon but otherwise yeah, what Dog said.
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DatOneGuy
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Re: What attributes/skills to improve for fighting?
Fighters should be rangers (tracking), should have PER.
If you can't track properly you are of little worth.
If you can't track properly you are of little worth.
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cobaltjones
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Re: What attributes/skills to improve for fighting?
The OP specifically asks which stats affect your combat numbers. C'mon now.
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DatOneGuy
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Re: What attributes/skills to improve for fighting?
He also could search, but since he's new...cobaltjones wrote:The OP specifically asks which stats affect your combat numbers. C'mon now.
STR - Damage, both UA and MC, always want more, always.I know there is unarmed, melee and ranged, but how is each of them affected by your stats?
I know STR is used to decide how much unarmed damage is done, but other than that, it gets a little confusing.
AGI - 'Defense' from Ranged attacks, it just lowers the RNG more towards your favor.
CON - HP, always want more, always.
PER - 'Damage' for Ranged attacks, your ideal is 2x what you think the highest person's AGI is.
CHA - Used for some 'party' style attacks, only by the party leader. Can be useful if organized.
Now with that said I'll say there are different ways to go as a fighter:
Pure UA ; UA/MC ; Pure MC - STR, AGI, CON very important. Consider PER/CHA
UA/MM - STR, AGI, CON, PER
Never go `just` MM, it caps effectively around 300.
You can consider going `just` MC, but I wouldn't recommend it anymore.
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Saphireking65
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Re: What attributes/skills to improve for fighting?
Str does nothing for melee, it's all in the sword.
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
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Zampfeo
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Re: What attributes/skills to improve for fighting?
"Why is my soldier's sword only doing 300 damage??"Saphireking65 wrote:Str does nothing for melee, it's all in the sword.
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Saphireking65
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Re: What attributes/skills to improve for fighting?
Obviously because their melee sucks and some of the damage is being absorbed by the opponent's defense bar.
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.