I have a few questions about player combat.
I currently don't have Rage. If someone starts attacking me, can I fight them back? They'd probably still beat me/kill me even if I could.
Is saw someone on the ground with a boar hanging around. I figured the boar had attacked them and KO'd them. A short while later I was in the same area, a skeleton and clothes in the place of the body. Was there something I could have done to help them besides killing the boar? (something I can't do anyway).
For you rangers out there, how do you avoid wandering rangers tracking YOU down after you have dealt with a criminal you found?
On the topic of rangers, do I leave a clue/stench if I turn on criminal acts to walk through someone's claim even if I don't touch anything? When someone claims between a river and a cliff, I just like the shortcut.
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Saphireking65
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Re: Player Combat Questions
Yes, and you will probably die. In fact, you only leave scents if you are the one initiating combat, so you get off scot free by killing someone who tried to attack you.mcsproot wrote:I currently don't have Rage. If someone starts attacking me, can I fight them back? They'd probably still beat me/kill me even if I could.
You saw a dead player. They don't turn into skeletons right away. If someone is KOed, there will be that classic stars swirling over their head.mcsproot wrote:Is saw someone on the ground with a boar hanging around. I figured the boar had attacked them and KO'd them. A short while later I was in the same area, a skeleton and clothes in the place of the body. Was there something I could have done to help them besides killing the boar? (something I can't do anyway).
Having a wall.mcsproot wrote:For you rangers out there, how do you avoid wandering rangers tracking YOU down after you have dealt with a criminal you found?
You will leave trespassing, which no one even cares about since they dissipate too fast and you can't summon someone with them.mcsproot wrote:On the topic of rangers, do I leave a clue/stench if I turn on criminal acts to walk through someone's claim even if I don't touch anything? When someone claims between a river and a cliff, I just like the shortcut.
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
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Onionfighter
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Re: Player Combat Questions
Not true. You can KO someone who has attacked you without leaving scents, but killing them will still leave a murder scent.Saphireking65 wrote:Yes, and you will probably die. In fact, you only leave scents if you are the one initiating combat, so you get off scot free by killing someone who tried to attack you.mcsproot wrote:I currently don't have Rage. If someone starts attacking me, can I fight them back? They'd probably still beat me/kill me even if I could.
Cheerleader
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Sevenless
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Re: Player Combat Questions
Only thing to add to Saphire is that a player can lie on the ground and be alive without stars. After you're knocked out you eventually regain consciousness but still stay on the ground. As long as you don't move the boar/bear won't reaggro. But in this case it was as he said, dead player before corpse decay.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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TeckXKnight
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Re: Player Combat Questions
They will reaggro. They don't appear to if they haven't moved out of aggro range with you but they can and will leave aggro while you're unconscious and return when you've recovered to attack you again.Sevenless wrote:As long as you don't move the boar/bear won't reaggro.
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Sevenless
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Re: Player Combat Questions
Thanks teckxSevenless wrote:Only thing to add to Saphire is that a player can lie on the ground and be alive without stars. After you're knocked out you eventually regain consciousness but still stay on the ground. As long as you don't move the boar/bear won't reaggro so long as they haven't walked out of aggro range and come back. But in this case it was as he said, dead player before corpse decay.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Aykhonn
- Posts: 6
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Re: Player Combat Questions
From my experience at early stages of w5, even that doesn't matter. I accidentally got aggroed by ninja bear 2nd day after server restart, and got k.o.'ed. Bastard first spared my life, but kept standing over my body all the time I was unconcious (so aggro range definitely wasn't left). Then, when i got back concious, before I even could hit hearth teleport key, it instantly reaggroed, killing me this time.TeckXKnight wrote:They will reaggro. They don't appear to if they haven't moved out of aggro range with you but they can and will leave aggro while you're unconscious and return when you've recovered to attack you again.Sevenless wrote:As long as you don't move the boar/bear won't reaggro.
So, according to what I experienced, "they will reaggro" no matter what (unless they are in good mood).
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retrox
- Posts: 50
- Joined: Fri Apr 29, 2011 12:13 pm
Re: Player Combat Questions
I've got a similar experience. In my case i've closed the client and restarted the game, so i could log in at the hearth fire.