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Yuki
- Posts: 115
- Joined: Mon Aug 10, 2009 2:10 pm
Re: The New World: ... a few hours on.
Drowned in a lagspike with 5 change points. 
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Romeryo
- Posts: 45
- Joined: Thu Aug 06, 2009 6:05 pm
Re: The New World: ... a few hours on.
I hereby officially doubt the common formula to find rustroots.
It is said, you need at least 4000 as a result of perception*exploration.
Some suggested 64*64 would be enough.
How comes I found 2 (and probably more in the future) with only 750?
I only got 16 Perception, but 47 Exploration. So I dare to say its Exploration that counts. This way, of course, people with more than 50 Exploration will definitely be able to find rustroots. I wandered around the forests for ages, never finding a root and believing it is because I just don't have enough Perception/Exploration. Yet, the only thing I ever raised these days WAS in fact exploration. Not perception, not intelligence or any other attribute.
Comes to mind, maybe Loftar heard the cry of his lambs and decided to make it easier to find roots
It is said, you need at least 4000 as a result of perception*exploration.
Some suggested 64*64 would be enough.
How comes I found 2 (and probably more in the future) with only 750?
I only got 16 Perception, but 47 Exploration. So I dare to say its Exploration that counts. This way, of course, people with more than 50 Exploration will definitely be able to find rustroots. I wandered around the forests for ages, never finding a root and believing it is because I just don't have enough Perception/Exploration. Yet, the only thing I ever raised these days WAS in fact exploration. Not perception, not intelligence or any other attribute.
Comes to mind, maybe Loftar heard the cry of his lambs and decided to make it easier to find roots
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: The New World: ... a few hours on.
I found my first with 47 EXP and 20 PER. But with 10 less PER i didnt found any...Romeryo wrote:I hereby officially doubt the common formula to find rustroots.![]()
It is said, you need at least 4000 as a result of perception*exploration.
Some suggested 64*64 would be enough.
How comes I found 2 (and probably more in the future) with only 750?
I only got 16 Perception, but 47 Exploration. So I dare to say its Exploration that counts. This way, of course, people with more than 50 Exploration will definitely be able to find rustroots. I wandered around the forests for ages, never finding a root and believing it is because I just don't have enough Perception/Exploration. Yet, the only thing I ever raised these days WAS in fact exploration. Not perception, not intelligence or any other attribute.
Comes to mind, maybe Loftar heard the cry of his lambs and decided to make it easier to find roots
How quality works: viewtopic.php?f=7&t=3057
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Golbez
- Posts: 100
- Joined: Mon Jul 13, 2009 5:18 am
Re: The New World: ... a few hours on.
I found my first with 46 EXP and 21 PER, but not with one less PER...Bigfish wrote:I found my first with 47 EXP and 20 PER. But with 10 less PER i didnt found any...
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Romeryo
- Posts: 45
- Joined: Thu Aug 06, 2009 6:05 pm
Re: The New World: ... a few hours on.
As said, only 16 Perception here for me.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The New World: ... a few hours on.
Actually, yes, we realized that we had made it unreasonably hard to find it. On the other hand, it can also be argued that it's too common, regardless of how hard it is to actually find.Romeryo wrote:Comes to mind, maybe Loftar heard the cry of his lambs and decided to make it easier to find roots :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Golbez
- Posts: 100
- Joined: Mon Jul 13, 2009 5:18 am
Re: The New World: ... a few hours on.
Now can you please add light to the exits of caves? I went in one accidentally and now I can't find my way out...
EDIT: Wait, it's bugged. Nevermind.
EDIT: Wait, it's bugged. Nevermind.
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Thoregon
- Posts: 44
- Joined: Mon Sep 07, 2009 9:08 pm
Re: The New World: ... a few hours on.
It doesnt matter anyway because there are nearly no iron minesloftar wrote:Actually, yes, we realized that we had made it unreasonably hard to find it. On the other hand, it can also be argued that it's too common, regardless of how hard it is to actually find.Romeryo wrote:Comes to mind, maybe Loftar heard the cry of his lambs and decided to make it easier to find roots
Last edited by Thoregon on Fri Sep 11, 2009 6:33 pm, edited 1 time in total.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: The New World: ... a few hours on.
Naw, it's cool. I think it's not too bad for there to be only a few iron mines- it encourages trade at least between these mines.
I'm going to take a look myself.
I'm going to take a look myself.
Surprise.
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Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: The New World: ... a few hours on.
Yeah, I've made like 16 liters of the stuff. At this point I'm just doing it for the extra 100 LP, because by now I've probably got enough to locate every single remaining mine out in the new supergrids. 