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PuppyPolice
- Posts: 25
- Joined: Sun Mar 20, 2011 5:37 pm
Re: What to spend on
Btw is the crop quality softcapped by the soil quality? Think i read that somewhere.
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HulkingUnicorn
- Posts: 120
- Joined: Sun Nov 15, 2009 9:05 pm
Re: What to spend on
When crop q is over soil q the improvement is limited to +2 q per harvest instead of +5.PuppyPolice wrote:Btw is the crop quality softcapped by the soil quality? Think i read that somewhere.
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Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: What to spend on
You should raise perception to at least strength's level. Due to your low perception, you already used a lot of points on exploration that might have been better spent in survival or something else.
For purposes of foraging, per*exp maxes out at 6.4k, which lets you see all Edelweiß.
I'd also raise MM to 60+, INT to 60+, UAC to 100+ and get some more CON and AGI. Oh, and one more point to nature.
For purposes of foraging, per*exp maxes out at 6.4k, which lets you see all Edelweiß.
I'd also raise MM to 60+, INT to 60+, UAC to 100+ and get some more CON and AGI. Oh, and one more point to nature.
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PuppyPolice
- Posts: 25
- Joined: Sun Mar 20, 2011 5:37 pm
Re: What to spend on
Sounds good, now i have a goal to aim for.Mashadar wrote:You should raise perception to at least strength's level. Due to your low perception, you already used a lot of points on exploration that might have been better spent in survival or something else.
For purposes of foraging, per*exp maxes out at 6.4k, which lets you see all Edelweiß.
I'd also raise MM to 60+, INT to 60+, UAC to 100+ and get some more CON and AGI. Oh, and one more point to nature.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: What to spend on
and buff perception for restRadenk wrote:Increase exploration to 50 or 60
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: What to spend on
bump that Marksmanship up to at least 50.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: What to spend on
To kill a bear, I hear 250 UA minimum. I've never tried. He'll one shot you if he enrages. You'll still want a complete set of steel armor and at least a militia sword.PuppyPolice wrote:How much would be enough to kill a bear? You don't think i need to increase exploration? 25x80 right now, not sure if there is a max. Thanks for the tip.Alubag wrote:I would invest in Unarmed Combat. You can always use some moar UAC.
I'm with Radenk and Jackard. You don't need 100 exploration if you can keep your perception score going up. 50 is good.
When it comes to marksmanship, don't raise it up past more than 2x your sling or bow quality. Any more is wasted. With a bow, you also have to consider your arrows, too. (Read up on this on the wiki when you feel like delving into the numbers.)
It's usually considered unwise to post complete character data. If raiders can find out where you live, they'll come for easy targets. Of course, little of this is static, so it's up to you.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.