Get high quality everything else. Wood, Mulberry Trees, Plant Fibers, etc.bmjclark wrote:How do you raise quality of silkmoth eggs than? If everything just soft caps them :S
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TeckXKnight
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Re: Silk Making
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Mashadar
- Posts: 379
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Re: Silk Making
Like seeds, the quality of the eggs is in the range ±5 relative to their parents.bmjclark wrote:How do you raise quality of silkmoth eggs than? If everything just soft caps them :S
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MagicManICT
- Posts: 18435
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Re: Silk Making
If you're herb tables aren't softcapping your eggs, then you can slowly, very slowly, raise quality. You have to save up enough of the +5 eggs so that you can get at least 6 to hatch at once and mate. Easier to just get more mulberry trees, even when stuck on all coniferous forest.bmjclark wrote:How do you raise quality of silkmoth eggs than? If everything just soft caps them :S
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Phaen
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Re: Silk Making
All of the above is correct. Except the part about the loom and spinning wheel being an average of the tool and the silk. It uses the formula Sevenless mentioned.TeckXKnight wrote:Silkmoth eggs are modified by the herb table, you are correct, but can only lose quality. Silkworms lose 1 quality per tick every time they eat mulberry leaves lower quality then themselves, so up to 4 quality per generation, effectively stunting quality growth. After that, cauldron doesn't effect it, if I remember correctly, so cauldron quality, water quality, and fuel quality are irrelevant. The loom and spinning wheel do effect the quality, both positively and negatively, averaging the objects quality with the silk threads quality.
From what I understand, carpentry of the person who constructs an object does not effect its quality. If this is indeed the case, then it is just the material quality that goes into them that matters. I'm sure I've tested this in the past but it escapes my memory whether I have or have not.
Incorrect, it's 1/5. Look at the formula.Mashadar wrote:Spinning wheel and loom account for ¼ of the final product.
Correct.Mashadar wrote:The filament quality is softcapped by cbrt(Farming*Dexterity*Sewing), that's why you got q9 filaments.
(If the OP is looking for all softcaps, it's also worth noting that when you make Silk Threads at the spinning wheel and Silk Cloth on the loom, the final product is softcapped by sqrt(dexterity*sewing). This was probably already obvious, though...)
I'm fairly sure Psyche doesn't play a role. Mine is really low and my stats haven't been softcapping anything. If you have any ideas about where you think it softcaps, maybe I can confirm this for everyone.cloakblade wrote:Psyche also plays a roll somewhere in the process

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Mashadar
- Posts: 379
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Re: Silk Making
The actual formula is (MaterialQ*3+ToolQ)/4.Phaen wrote:Incorrect, it's 1/5. Look at the formula.
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daemmonium
- Posts: 375
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Re: Silk Making
http://ringofbrodgar.com/wiki/Quality#Crafting_formulaMashadar wrote:The actual formula is (MaterialQ*3+ToolQ)/4.Phaen wrote:Incorrect, it's 1/5. Look at the formula.
Check the "if there's a tool involved" formula.
Do you want see right through the devil's eyes?
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
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You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
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rozn
- Posts: 1386
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Re: Silk Making
Is there a certain lvl to raise your farming to? I really don't want to raise it a lotPhaen wrote:All of the above is correct. Except the part about the loom and spinning wheel being an average of the tool and the silk. It uses the formula Sevenless mentioned.TeckXKnight wrote:Silkmoth eggs are modified by the herb table, you are correct, but can only lose quality. Silkworms lose 1 quality per tick every time they eat mulberry leaves lower quality then themselves, so up to 4 quality per generation, effectively stunting quality growth. After that, cauldron doesn't effect it, if I remember correctly, so cauldron quality, water quality, and fuel quality are irrelevant. The loom and spinning wheel do effect the quality, both positively and negatively, averaging the objects quality with the silk threads quality.
From what I understand, carpentry of the person who constructs an object does not effect its quality. If this is indeed the case, then it is just the material quality that goes into them that matters. I'm sure I've tested this in the past but it escapes my memory whether I have or have not.
Incorrect, it's 1/5. Look at the formula.Mashadar wrote:Spinning wheel and loom account for ¼ of the final product.
Correct.Mashadar wrote:The filament quality is softcapped by cbrt(Farming*Dexterity*Sewing), that's why you got q9 filaments.
(If the OP is looking for all softcaps, it's also worth noting that when you make Silk Threads at the spinning wheel and Silk Cloth on the loom, the final product is softcapped by sqrt(dexterity*sewing). This was probably already obvious, though...)
I'm fairly sure Psyche doesn't play a role. Mine is really low and my stats haven't been softcapping anything. If you have any ideas about where you think it softcaps, maybe I can confirm this for everyone.cloakblade wrote:Psyche also plays a roll somewhere in the process
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barracuda546
- Posts: 941
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Re: Silk Making
Psy is for crafting ranger gear, merchant robes etc. Along with dex and psy.. I think
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Mashadar
- Posts: 379
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Re: Silk Making
Well, I finally registered on the wiki, so I suppose I'll do some work on it in future. I fixed the formula for now, but the quality article in particular is quite the mess right now and probaby should be condensed to the concepts of the QM and softcapping. The rest belongs on the appropriate pages.daemmonium wrote:http://ringofbrodgar.com/wiki/Quality#Crafting_formula
Check the "if there's a tool involved" formula.
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cloakblade
- Posts: 534
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Re: Silk Making
And symbels of course.barracuda546 wrote:Psy is for crafting ranger gear, merchant robes etc. Along with dex and psy.. I think