I've got 107 Exploration and 77 Perception so far, which is 8,239 per*exp.
Whats the highest it takes to have 100% chanceof noticing all foragables?
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Sevenless
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Re: How much per*exp is enough?
Most people suggest stopping with exploration after 50. You'll eventually want 200+ perception and you don't need anywhere near 10,000 Exp*PER score. As is right now, you can see every single forageable in the game 100% of the time. Keep working on perception for the ability to do more consistent damage in range combat / hunting though.
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Onionfighter
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Re: How much per*exp is enough?
Can we ever really know this? Perhaps there is a whole world of undiscovered herbs out there.Sevenless wrote: As is right now, you can see every single forageable in the game 100% of the time.
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Bugssy
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Re: How much per*exp is enough?
Wow, thats a LOT of wasted LP then.Sevenless wrote:Most people suggest stopping with exploration after 50
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Zampfeo
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Re: How much per*exp is enough?
It's still useful for ranging.Bugssy wrote:Wow, thats a LOT of wasted LP then.Sevenless wrote:Most people suggest stopping with exploration after 50
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Sevenless
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Re: How much per*exp is enough?
People like the OP would tell us, eventually anyway, if there was more to be found. And with rangers boosting their PER to crazy amounts you continue to edge upwards in total score. If there really were more herbs to be found, you would expect to see them incrementally (One starting at 4000, one starting at 6000, etc). But instead we have the hitler flower starting somewhere below 2k and then nothing.
It just seems unlikely that there's anything else out there at the moment.
It just seems unlikely that there's anything else out there at the moment.
Eh... useful but it's not really... critical? You could get by with a lot less Exp skill and you'd still do fine I'd think.Zampfeo wrote:It's still useful for ranging.Bugssy wrote:Wow, thats a LOT of wasted LP then.Sevenless wrote:Most people suggest stopping with exploration after 50
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
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Explanation of the logic behind the cooking system
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Tonkyhonk
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Re: How much per*exp is enough?
you dont know that yet for sure, do you?Sevenless wrote:Eh... useful but it's not really... critical? You could get by with a lot less Exp skill and you'd still do fine I'd think.Zampfeo wrote:It's still useful for ranging.Bugssy wrote:Wow, thats a LOT of wasted LP then.
"stop after 50" advice *may* be getting old, especially now that we got this new LP system.
you never know if someone is pumping up their stealth*int so high with the overflowing LPs, instead of huge claims most people make, hoping to be a real pro criminal, or without realizing it like the OP raising exp.
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sheltem
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Re: How much per*exp is enough?
What.Sevenless wrote:hitler flower
Poor Leontopodium alpinum associated with that guy now?
@OP:
Think of your high exp value not as wasted LP, but as insurance that you will still be able to forage once you are murdered. I hear it happens rather frequently in this game.
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MagicManICT
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Re: How much per*exp is enough?
If you're JUST foraging with that foraging score (perc*expl), 50 to 75 is probably enough. I guess it depends on how fast you want to max it out so you can see all foragables. Isn't the cap on the score something like 6.4k for the ones we know of? (This isn't taking into account anything unknown or that could be added in the future.)Tonkyhonk wrote: "stop after 50" advice *may* be getting old, especially now that we got this new LP system.
you never know if someone is pumping up their stealth*int so high with the overflowing LPs, instead of huge claims most people make, hoping to be a real pro criminal, or without realizing it like the OP raising exp.
However, if you really want the high score for ranging and tracking, then I'd say push it to at least 75-100. I'm not sure if any of the criminals are taking advantage of the high Int scores to decrease chances of being spotted or if they're racking up some extra points in stealth, too, to make it a bit harder to be tracked. I wouldn't count on anyone out to do unto another in this game leaving Stealth low for long, though. The only flip side I can see to this argument is that there is a practical ceiling for Int when it comes to attention limits, and it's nowhere near as high as the limit to perception for just hunting purposes.
And then there is this:
sheltem wrote: @OP:
Think of your high exp value not as wasted LP, but as insurance that you will still be able to forage once you are murdered. I hear it happens rather frequently in this game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.