Outpost Idol / Outpost Claim Concept

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Makks
Posts: 63
Joined: Thu Jul 01, 2010 10:41 pm

Re: Outpost Idol / Outpost Claim Concept

Post by Makks »

I've had this exact idea and i think its good. How come it was discussed so little?
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Outpost Idol / Outpost Claim Concept

Post by SacreDoom »

It's been suggested plenty of times before. I support the idea, tho. It's a bitch to build a village claim on every HQ resource node and such.
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novaalpha
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Outpost Idol / Outpost Claim Concept

Post by novaalpha »

Code: Select all

May 05 09:42:21 <alpha>	loftar have you ever considered adding some kind of government object that could be built outside village claim?
May 05 09:42:40 <loftar>	The thought has struck me, and I struck it away. :)
pyrale
Posts: 340
Joined: Mon Feb 21, 2011 8:50 pm

Re: Outpost Idol / Outpost Claim Concept

Post by pyrale »

So basically, build outpost > build statue/banner > destroy outpost > profit ?

Giving so many disadvantages that could be avoided so easily doesn't sound like a good idea to me.
Makks
Posts: 63
Joined: Thu Jul 01, 2010 10:41 pm

Re: Outpost Idol / Outpost Claim Concept

Post by Makks »

@Nova - That sucks...

@Pyrale - i dont understand your post. The idea is that the outpost has a fixed size.

I must say that i dont agree with the OP how easy it is to capture it. Basicly why i want this is cuz its annoying to keep track of the authority if you have an outlying village on an alt and you cant work on it with your main either without leaving scents...
pyrale
Posts: 340
Joined: Mon Feb 21, 2011 8:50 pm

Re: Outpost Idol / Outpost Claim Concept

Post by pyrale »

Makks wrote:@Pyrale - i dont understand your post. The idea is that the outpost has a fixed size.
Nevermind, I didn't read the op correctly.

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