That's easy. We can make a simple law stating something to the effect of "for every three trees cut down, four must be planted."
I'm sure that the citizenry would respect that law; It would mean that whenever you set out to cut some trees, you also fill a herbalist table and when you return, plant those sprouts. The imbalance is to ensure that a backlog of growing and grown trees is produced, so that soon the forest will be refilled and resources can be gathered from it.
In the short term, it looks like the road east of brogdor is lined with unwanted cut trees- simply acres of felled timber. Even stumps left in the ground. Someone with a cart or two could collect a lot of that.
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Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: Why Brodgar?
I can see Brodgar working for other reasons. As some villages move out into the great wilderness beyond, spawning at the RoB is really their best method of trading that doesn't take eight hours. Brodgar could be a pretty nice trading and meeting hub for these outer villages. The center of an ecomony perhaps?
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Jest
- Posts: 94
- Joined: Mon Aug 10, 2009 10:57 pm
Re: Why Brodgar?
Me and my group of friends fully support Brodgar. It's good to have a place where people can call home and learn how things work. Once me and my friends get the ball rolling on our settlement we'll be glad to trade. We're out in one of the new supercells (we don't know which one.. we just wandered around until we found a good spot) though, so it could take a while.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Why Brodgar?
My outpost will be greatly willing to support (and represent) Brodgar.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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XkrikX
- Posts: 234
- Joined: Sat Aug 15, 2009 6:39 am
- Location: under a rock in the forest
Re: Why Brodgar?
well, me and my friend will be willing to trade leather from the outside, low quality, but better that nothing, for seeds or whatever you want to offer we will see if we want it 
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Why Brodgar?
Actually, nope. People are following the zoning plan, and its coming along nicely. Not everybody living here is new for that matter.Loopoo wrote:I'm sorry to say this, but it will never work. No doubt you're being swarmed with new players who are spamming useless crap everywhere, and no doubt the village has no neat layout. It's a bit like a shanty town.