-
SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Fare Well From The LS Of Ainran
Bye bye my friend.
-
NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Fare Well From The LS Of Ainran
Try it out in a spar and tell me?Potjeh wrote:Isn't this easily countered with Slide? And then you get left with low HP and no attack bar to refill your defence, unless you sacrifice some more HP for it.NaoWhut wrote:-No pain alts
-(1v1)initiate with punch, follow with a no pain,
and lead into another punch, and another no
pain. that's a minimum of 50% of their bar
if you're a complete noob, and a definite hit
if you are equal to them or slightly lower, this
will cause panic in most cases and result in
a kill.
PS. and if you put no thought into
what i said at all, this makes me
sad.. No pain takes 25% of their
Defence and gives you 50 % of your
offence... if you even make an army
of alts that can only do no pain and
have 2 or 3 guys that actually have
stats, make them all dress the same
and you'll kill people nearly instantly
0 defence is not a slide kinda thing,
and you have to have someone to slide.
If you have alts blocking them from the
person they're trying to slide they'll have
to look up and aim a new slide, this is
a very confusing way to die...
4 no pain alts or 2 doing it twice, then
a stab from someone charging twice.
Please also realize, at one heat you will
slide pretty slow, if they just rain punches
on you it'll stay one heat and their adv
will go higher and higher.
For the low hp thing, you're not gonna get
hit before they're dead, it doesn't matter,
keep no paining nub.


-
NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Fare Well From The LS Of Ainran
daemmonium wrote:Well, everything can be countered to some extent. I think this whole idea is the same as in the throw sand thing. You will get the average guy and that's pretty much it. On an even fight losing 40% of your atk bar for a -2 IP can turn the tides to your enemy instead of you.Potjeh wrote:Isn't this easily countered with Slide? And then you get left with low HP and no attack bar to refill your defence, unless you sacrifice some more HP for it.NaoWhut wrote:-No pain alts
-(1v1)initiate with punch, follow with a no pain,
and lead into another punch, and another no
pain. that's a minimum of 50% of their bar
if you're a complete noob, and a definite hit
if you are equal to them or slightly lower, this
will cause panic in most cases and result in
a kill.
Even the more advanced people will get killed by
no pain alts easily, but throw sand will wipe away
a tipical scrub enemy, and can sometimes surprise
attackers rather well. at 10 heat flex will regen
enough offense to take more coins even faster if
you have any agi really. on and even fight when
you drop their defense to 0 and strip off some coins
they panic for sure, and will try to get away.


-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Fare Well From The LS Of Ainran
Well, yeah, if you have more people you'll win no matter what. You may as well assume the other guy has a bunch of 1 UA alts calling down thunder on him for manoeuvres.
-
NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Fare Well From The LS Of Ainran
i don't mean all against one person, i'm talking
about when it's group against group, that's why
you bring a load of no pain alts and dress just like
them. for every 4 alts that no pain someone it
only takes a sting or two to drop them, pick a
target, when they start dropping others will panic.
(and hey, it doesn't have to be alts using no pain...)
about when it's group against group, that's why
you bring a load of no pain alts and dress just like
them. for every 4 alts that no pain someone it
only takes a sting or two to drop them, pick a
target, when they start dropping others will panic.
(and hey, it doesn't have to be alts using no pain...)


-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Fare Well From The LS Of Ainran
IDK, it's not that easy to get 4 alts into contact with one enemy. And if you're using real combat characters, two is enough, just have both punch and defence is gone, continue with flexing on each other and there's no recovery.
-
Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Fare Well From The LS Of Ainran
That's pretty clever.NaoWhut wrote:i don't mean all against one person, i'm talking
about when it's group against group, that's why
you bring a load of no pain alts and dress just like
them. for every 4 alts that no pain someone it
only takes a sting or two to drop them, pick a
target, when they start dropping others will panic.
(and hey, it doesn't have to be alts using no pain...)
-
NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Fare Well From The LS Of Ainran
two can get in contact easy though, and ifPotjeh wrote:IDK, it's not that easy to get 4 alts into contact with one enemy. And if you're using real combat characters, two is enough, just have both punch and defence is gone, continue with flexing on each other and there's no recovery.
you can get them stuck, use your moves
once on them, you'll get stuck on an alt,
then use it again, and boom?


-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Fare Well From The LS Of Ainran
Yeah, but I'd rather have two proper combat characters in contact. And these alts take as much attention to control as real characters.
-
NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Fare Well From The LS Of Ainran
I don't use them, friends that don't want to
risk their own characters do =o
(or friends that dont want scents leading to
them, can't get there, etc etc)
and my massive fanbase <3
risk their own characters do =o
(or friends that dont want scents leading to
them, can't get there, etc etc)
and my massive fanbase <3

