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trondaron
- Posts: 78
- Joined: Mon Apr 04, 2011 5:31 pm
Constructions and Skills
Are any constructions soft-capped by skills? It seems like they are not.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Constructions and Skills
No. Nothing under the 'build' menu gets softcapped by skills or attributes. It's purely based on the quality of materials used.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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trondaron
- Posts: 78
- Joined: Mon Apr 04, 2011 5:31 pm
Re: Constructions and Skills
Thank you, this makes me SOOO happy. My villagers trying to get me (the carpenter) to build everything. I spend enough time cutting/clearing/replanting trees, didn't want to spend even more making chairs for everyone. I'm no Urist McWoodWorker.MagicManICT wrote:No. Nothing under the 'build' menu gets softcapped by skills or attributes. It's purely based on the quality of materials used.
Thanks MagicMan!
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Constructions and Skills
Just read that:
You know tree Q is softcapped by farming skill right? So better let the farmer do that.I spend enough time cutting/clearing/replanting
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trondaron
- Posts: 78
- Joined: Mon Apr 04, 2011 5:31 pm
Re: Constructions and Skills
I replant on my farming alt, but Thank you! I'm glad to know my times not wasted switching characters to replant. Can tree Q go above the Q of soil, water, clay that you have access to? All my mats are basically Q50, and I'm coming up on Q47 trees so I'm wondering if I'll start getting capped at Q50 trees.SacreDoom wrote:Just read that:
You know tree Q is softcapped by farming skill right? So better let the farmer do that.I spend enough time cutting/clearing/replanting