Constructions and Skills

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
trondaron
Posts: 78
Joined: Mon Apr 04, 2011 5:31 pm

Constructions and Skills

Post by trondaron »

Are any constructions soft-capped by skills? It seems like they are not.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Constructions and Skills

Post by MagicManICT »

No. Nothing under the 'build' menu gets softcapped by skills or attributes. It's purely based on the quality of materials used.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
trondaron
Posts: 78
Joined: Mon Apr 04, 2011 5:31 pm

Re: Constructions and Skills

Post by trondaron »

MagicManICT wrote:No. Nothing under the 'build' menu gets softcapped by skills or attributes. It's purely based on the quality of materials used.
Thank you, this makes me SOOO happy. My villagers trying to get me (the carpenter) to build everything. I spend enough time cutting/clearing/replanting trees, didn't want to spend even more making chairs for everyone. I'm no Urist McWoodWorker.

Thanks MagicMan!
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Constructions and Skills

Post by SacreDoom »

Just read that:
I spend enough time cutting/clearing/replanting
You know tree Q is softcapped by farming skill right? So better let the farmer do that.
trondaron
Posts: 78
Joined: Mon Apr 04, 2011 5:31 pm

Re: Constructions and Skills

Post by trondaron »

SacreDoom wrote:Just read that:
I spend enough time cutting/clearing/replanting
You know tree Q is softcapped by farming skill right? So better let the farmer do that.
I replant on my farming alt, but Thank you! I'm glad to know my times not wasted switching characters to replant. Can tree Q go above the Q of soil, water, clay that you have access to? All my mats are basically Q50, and I'm coming up on Q47 trees so I'm wondering if I'll start getting capped at Q50 trees.

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