Gate lockpicking?

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SpiderJerusalem
Posts: 551
Joined: Sun Jan 23, 2011 11:26 pm

Re: Gate lockpicking?

Post by SpiderJerusalem »

KinoftheFlames wrote:Okay I just noticed the wall broke in at the far end of my compound. Someone must have taken the key off my body and left through the door.
I didn't see a battering ram there within the last 24 hours and its not there now... they can be moved, right?
And since they killed me while I was offline they had summoned me at my hearth fire to kill me there. But when I reincarnated I spawned on some island no where near my base. Does that mean they destroyed my hearth fire?
if you leave scents, watch out for rams carefully.

and yes ram can be moved a few tiles before they break.if they break you have to repair them and wait 8h(?) till you can move again.

and yes they probably destroey your HF
-Bottleneck-
KinoftheFlames2
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Joined: Tue May 17, 2011 7:23 pm

Re: Gate lockpicking?

Post by KinoftheFlames2 »

To top it all off my reincarnated character spawned on an island in a broadleaf forest with no rabbits or fish. So right now I'm getting by on apples while chopping down half the island to increase the chance of a rabbit or chicken spawning so I can make a boat. But it seems chances are I will find enough string to make a raft before that happens.
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SpiderJerusalem
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Re: Gate lockpicking?

Post by SpiderJerusalem »

KinoftheFlames2 wrote:To top it all off my reincarnated character spawned on an island in a broadleaf forest with no rabbits or fish. So right now I'm getting by on apples while chopping down half the island to increase the chance of a rabbit or chicken spawning so I can make a boat. But it seems chances are I will find enough string to make a raft before that happens.
If you have 25str you can destroy your new HF and spawn somewhere else, or get some friends with a village claim to invite you to their village for a few min so you can port to their idol
-Bottleneck-
KinoftheFlames2
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Joined: Tue May 17, 2011 7:23 pm

Re: Gate lockpicking?

Post by KinoftheFlames2 »

oh cool. how would I be able to teleport if I destroyed my hearth?
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SpiderJerusalem
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Re: Gate lockpicking?

Post by SpiderJerusalem »

KinoftheFlames2 wrote:oh cool. how would I be able to teleport if I destroyed my hearth?
If you are a village member you can spawn to your Idol even if its very far away IF you don't have a HF.or, like I said, destroy your HF, log out and use "spawn in the wilderness"
-Bottleneck-
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Projeear
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Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Re: Gate lockpicking?

Post by Projeear »

Sounds like your wall decayed. I saw my bran-spanking-new palisade post go to red after one day just last week in my marketplace, so it's not impossible.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
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retrox
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Joined: Fri Apr 29, 2011 12:13 pm

Re: Gate lockpicking?

Post by retrox »

the palisade should'nt decay, if its inside of my claim, right?
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Gate lockpicking?

Post by MagicManICT »

retrox wrote:the palisade should'nt decay, if its inside of my claim, right?
The sections on a claim won't decay. Sections not on a claim will continue to decay.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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